WADs in Doom, idGames
Wonderful Doom, v.1.2
I just wanted all doomers to play First Doom one more time. All maps are similar in design and difficulty to their originals, but they are build from scratch. Please, don`t acept it is a plagiarism, it`s just an alternative to such things like Mood, Randoom or modified ID levels..
Base Ganymede: Episode 2
Another 8 vanilla compatible levels set on the moon Ganymede. For your average skill level Doomer (you all hit UV anyway), but speedrunners have certainly been catered for as well!
Note that while I haven't disabled jump or crouch in a mapinfo lump (I prefer to let the player do whatever the
Unlike LURKER this is nothing but all out action from the get go. If you like rolling over your frag count, look no further. This was designed with -altdeath in mind, but should be as fun to play regular. Our first night with the final version of this lasted 5 hrs. (Hint - when you roll the frag cou
DUCOIONI.WAD (If you're italian you know what I mean)
This is my 1st WAD so please don't flame me if you don't like it. This WAD is a replacement for E1M1. Maybe some of you will find it too big to be played in deathmatch but I think it should be funny the same !. Originally it was full of barrels,decorations and other nice things but when I tried to s
Knee Deep in the UnDead
Designed to recreate the feel of Knee Deep in the Dead (episode 1 of the Ultimate Doom), levels are relativley short and simple but at the same time still look and feel good, gameplay is basic but hopefully fun and entertaining. Each level is doable from a pistol start although it is recommended tha
IMPS! Yes in this first level, you must stop those pesky imps from draining the powers of the Barons of Impania, and to do that, you must infaltrate the Imp Base and steal the keys.. then, break into the temple, which has been taken over by the few survivors of this war (The demons), and defeat the
...and death came along
My 15th UDoom map. Intro map for "...and hell came through" a base level. You know how they look. I wasted a lot of time working on this fucker, so I hope is not a boring one. = ) There are 2 ways to get to the end (kind of), you don't really have to go through the whole map to finish it....fucker.<
You and your friends have decided to train on grounds you may find on a real mission. Within you find a temple with an exit leading outside and a military battleground in which to fight. You take a position and find your friend scrambling to find his. That's when you're up a FRAG. Each player starts
This is just a PLAYPAL/COLORMAP replacement that changes DOOM into a *mostly* black and white game. The red range is left as-is.
I originally put this together back in the late nineties and it languished on my hard drive afterwards. Sometime recently, I think it was the film "Sin City" that