All right, here's the second part of my europa series. Hope you all enjoy it. It may not be the most detailed map ever done, but it certainly is one of the largest. You need all 6 keys to exit, and none of them come easily... Skill 2 is recommended if you think that doom2 on UV has good gameplay
After the release of "Cheogsh", the ideas of what should be included in it have appeared; and the number of those ideas was so big ?? that the thought of making Cheogsh 2 have appeared by itself. But initial concept of the wad, around which this wad was meant to be built, hasn??t justified itself
. At its creation, I've tried also to reproduce Doom's atmosphere from e3m2, but at the same time - using monsters from Doom 2. And at last, map 07 is a re-creation of map 03 from Cheogsh 2, as far as limit-removing format allows to do it. I hope that those players, who couldn't estimate for some
Crude 2: A polittycally semi-corect magical adventure!
A little jokewad, done in boredom. How the infamous grezzo 2 will appears without the stolen stuff and the blasphemous stuff that makes cries hard the poor zdoom forums kids? Here's my answer... Also, this contains fabolous italian youtubers pictures like fraws (the guy who rewieved and make me
(and also monsters) are balanced and suited for a cooperative game! The .WAD doesn't contain any ZDoom effects and it should work with vanilla Doom 2; but I tested my level only with ZDoom (2.0 beta 38). If you find home-effects or if visplane errors occur, just try to play the level with a good source
High/Low 2 is a Doom Episode 2 themed level. Like High/Low 1, which was an episode 1 kinda level it is only meant to resemble the style, not to copy it. That is basically my general vision for this small series. The next level will resemble a Doom 2 level like Industrial Zone, Downtown, The Factory