Heretic-Shadow of the Serpent Riders v1.3”
The Grave of the Heretic
An old deathmatch favorite reincarnated as a Heretic level. Primarily a death- match PWAD, but fun for single-player mode also. This is just a PWAD to show off what the Heretic (at least the beta) is capable of. And yes, as we release this level the shareware version of Heretic is not even out, yet
Heretic - Call of the Apostate
An Episode 3 replacement for HERETIC. The episode is laid out so that levels 1-3 are inspired by E1, levels 4, 9, and 5 by E2, and levels 6-8 by E3. Expect a boss fight every 3rd level. I tried to make the difficulty progress nicely so that the beginning is easy but by the end you'll be given some
Enhanced Ultimate Gore V1.3
This wad changes the death sequences of some the creatures in Doom2. The Imps head gets blown off The Demons arm flys off. And unlike the standard version has Flame thrower. DO NOT RUN FROM THE COMMAND LINE YOU NEED THE FILE DEUSF (should be included) AND RUN THE BATCH FILE ENHGORE.BAT
Heretic - Dark Deity's Bastion
This map replaces E1M1 of HERETIC. It has been tested to be beatable in all difficulty levels. I even tested it myself on "Black Plague" and can confirm that it can be finished (albeit with a LOT of save/loads).
I have disabled crouching and jumping, because their use can and will break the
Weapons WAD for HERETIC v1.2 & v1.3 (currently in beta stage)
A collage of graphics & sounds/music from several good DooM wads. Replaces most of the weapons in HERETIC with more conventional armament - uses wad WEAPONH.WAD as a vehicle. For a more detailed weapons breakdown, see ARMORY.TXT in HEREWEAP.TXT.
Paths of the Heretic
built around an idea I had. It has to do with something I call transporter "Paths". Basically It's a line of connected transporters which after entered you ride (almost always) to the end of the path. These paths are Bi-directional. There are 4 paths around a central building. Just to save you some
Warehouse of the Damned
//***************// You have entered Deimos Base, a safe place turned into a living Hell. The complex is enormous, so you choosed the closest path - the Warehouse: a vast Containment Area composed of refineries and storage rooms. Even though you know those demon intruders are there, everything is