A megawad which was 95% finished two years ago. Never got around to adding the final touches until now. The levels are relatively small, hence the name. Other than that, there's no link between them. Some are horrible, some are good. I had planned to add customized level names, rearrange the
This is just a collection of maps I've abandoned in my attempt to make a Megawad. =.=''' So I make those into a Megawad. Playable, but expect absolute random themes, horrible textures, random monsters, random stuffs all over the random maps. But do expect some interesting maps that might be better
Godless: Megawad (for ZDOOM)
We like 3-4 player fragfests, fast and furious. We like DWELLER and DANZIG and KANDY and GAZZARRI (with a little MANCER and AE_TUPS thrown in to keep things lively). If you're feelin' us, then feel these maps. They range from crazy and fast to seek and destroy. They've got traps for folks trying to
1024 seized megawad
This time, our friendly Daimon will delight the community with this new megawad, all sized in the fashionable 1024x1024 limit.
This map will look maybe a bit obsolete (DEHACKED instead of DECORATE, some naive in the layout form) since this is a megawad which i'm working on since 2006, and
DOOM: A Megawad in Two Weeks
The idea behind this was to create a classic DOOM Megawad in two weeks. You can follow the development of the project at this thread in the doomworld.com forums http://www.doomworld.com/vb/showthread.php?s=&threadid=39487
As calling the project DOOM 3 should be way too ambitous, we droped
Eviltech: Soul Of Megawad (compatibility fixed version) with Map32 modifications
classic doom megawad with 34 maps.
I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made the following maps: 01-11, 21, 23, 26, 70% 0f 24 and the drawing for 25. at that time my computer sucked and I used doome42 for editing, doomed42 is
"Interception" is a vanilla-compatible megawad for DOOM II. The story takes place in the distant future, and involves being part of a team of marines, who are sent a distress signal from an archeology site. The rest of your team is killed by some nasty hellspawns. Now it's your job to stop the