A 'tribute' to Doom 1. All the styles of episodes 1, 2, 3 (and even 4) squished into a 9 map episode.
This wad doesn't use any ZDoom features that are not seen in the original doom, except for HUD messages at the start of each level, and of course the features that come with Hexen format
THE STORY You stand calm and obediant. The general glances over you as he thumbs the papers of the file you just brought him. In it, the secret base of the demons, which mankind has been battling for many years now. To make a long story short, it ends up where you have to fight more demons as usual.
[Fight with LEGO weapons against LEGO monsters!] Ok this is the first public release of LeggO DooM. What's in it: ...all new monsters! ...sorta new weapons! ...new sprites! ...some gfx What's not: ...levels...But they are underway! (still want help.) levels 1,2,3 are all but done.(anyone know how
Flame Thrower from Zombie Doom
Due to the recent death of Zombie Doom, I've set out to create a series of weapons patches based on some of the weapons from the Zombie Doom beta. Al was cool enough to let me do this, so enjoy!
This changes the plasma gun into a flame thrower that shoots a cool blue fire.
It started of as a wad (back in late 06 early 07) that was ment to replace every existing thing in Doom but I figured that was dumb so instead I removed all the pointless stuff I put in back in the day, dumbed down some of the monsters so that they're not ridiculously strong, added a few new
Bubblegum Crisis DOOM Version 1.2.
Updated to the previous version of Bubblegum Crisis DOOM (version 1.1). Changes are: : Version 1.1 had all resources betweeen the S_START and S_END Lumps, which caused ZDOOM to think they were Sprites. I fixed it so that any data including face graphics, title screen graphics, musics, and sounds