ZanZan - Gzdoom Version
sourceport- Zdoomgl. The very old version (0.66) had md2 models support, which this mod uses extensively to create a new gaming environment. With the addition of md2 models support to Graf Zahl's excellent Zdoom sourceport-Gzdoom, I, Paul at DRD or Nmn, have taken care of making a version of the TC to run
Brutal Doom 64 v1
Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and
Days of Xornox - Days of GZDoom - Prologue
After a year in development, the GZDoom remake for the critically panned "Days of Xornox" series is finally finished. A collaboration project between Ogre and Matthew Jury, this project has complex ACS scripts, detailed environments, epic story, and heaps of fun!
This is the prologue in the
64 Test Map
This is a map that is exclusive to Doom 64 EX (it can be only played with 64 EX). Made by the Doom Builder 64 (2 originally). It is a test map, but I figured about publishing it.
READ THIS TO RUN THE MAP: 1- Put it in your Doom 64EX folder. 2- Open the launcher and type at the bottom: -file
Renderer Option Back In GZDoom
Not much it's just a small patch that restores the Renderer option in later versions of GZDoom that was removed. It's just a little something for those people who want this option back in the later versions of GZDoom. All you have to do is drag this in the skins folder.