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>>> CYBRDTH2.WAD - A Doom2 Arena Style DeathMatch PWAD <<< This is rev "B" of CYBRDETH.WAD. Rev "A" added two Doom1 v1.666 compatible demos. This time around, it has been converted to the Doom2 PWAD format. All three demos have been replaced. The first one is a two player DeathMatch demo and is *very* fast paced... the last two are just to show that the level can be completed in single play on skill 3 and skill 4. To watch the demos, simply load CYBRDTH2.WAD into Doom2 and let the game sit for a few seconds and they will start to play automatically. --------------------------------------------------------------------- "Cyber Death [CYBRDTH2.WAD]" is an outdoor "arena" style DeathMatch PWAD; DeathMatch on this level is intended to be played with the-NOMONSTERS switch. The level has hidden teleporters & bonuses placed specifically for DeathMatch, tons of large pillars scattered randomly about, four weapon depots, and an open area in the middle (where most of the fighting will probably occur).For single play, it should be a true test of your Doom maneuverability skills because, depending upon the skill setting, there are *numerous* CyberDemons and limited ammo. There is *always* enough ammo to finish the Cybers, but you will probably be forced to shotgun the last few.Hehe... If you can't get 100% kills on skill 3, you're not worthy!! If you can get 100% kills on skill 4, you can rest assured that you are one of the few. It's a good way to practice for DeathMatches too, because it will force you to conserve ammo and to take better [faster] aim, while perfecting maneuvers like the COD. *PLUS* it should help some of you "CyberPhobic" people get over your problem by making you face your fears. Some of you are saying "More than one CyberDemon!? That's just stupid!". To that, I say: "You *wimps*... er... uh... I mean, try the level for DeathMatch then; you'll never even have to see a CyberDemon". The reason that I put so many Cybers in there for single play was to give myself a warm up for DeathMatches and also because I find it somewhat entertaining to go head-to-head with six CyberDemons (that's on skills 4 & 5, on skill 3 there are 3 Cybers, and on skills 1 & 2 there is only one Cyber, which even my dog Fido can beat!). Your opinion on the entertainment value of dancing with 6 CyberDemons may vary slightly from my own. For a hilarious & hair raising DeathMatch, try fighting your opponent with a few Cybers strolling around the level (is it me, or do they always seem to team up with the other guy!?). Some things that people have said while playing CYBRDETH.WAD: "OH @%&*!!" "Where in the %&*@ are all of the weapons!?" "Uh...why am I on the ground? The level just started!" "*WAY* to skimpy on the ammo!" "Did I just get Teleporter Fragged?" "Victorious in battle, only to be pummeled to death at the end..." "I thought that I was good, but..." "Christ!! They're everywhere!" ================================================================ Title : Cyber Death File Name : CYBRDTH2.WAD Author : Scott A. Smith Email Address(es) : firstname.lastname@example.org email@example.com Misc. Author Info : er... Size 9.5" boots. Additional Credits to : id Software and the authors of DEU and BSP. Joe Wilcox, for creating D!, *the* best Doom shell there is, which also did most of the conversion to the Doom2 PWAD format, saving me some time! I'd also like to thank all of the people on ALT.DOOM.GAMES who were arguing the best way to kill a single CyberDemon, which is what gave me the idea for this level. Try killing six, guys! And let's not forget Steve; he's the green guy in the first demo. Thanks for letting me teleporter frag you, buddy! ================================================================ * Play Information *Level # : Map 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yeah buddy!! Skill 3 is best for two players... Difficulty Settings : Yes New demos : YES! New Sounds : Nope New Graphics : well... a new level of graphic *violence*, perhaps. No new images. * Construction * Base : New level from scratch Build Time : Not long at all... Editor(s) used : DEU 5.21, BSP 1.2x., D! for conversion. Known Bugs : There's a hidden weapon that can sometimes be picked up without having to find the area that it is hidden in. It leaves you wondering "Now where the hell did this come from!?"... No other *known* bugs... * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels without including this unmodified text file and a list of the changes made to the level...You MAY distribute this WAD to any BBS or online service, provided youinclude this file, with no modifications. You may mass distribute thisWAD in any *other* electronic format (Diskette, CD, etc) *only* with my approval (which will be quite easy to get, I imagine). * Where to get this WAD * America Online: PC Games Forum FTP sites: infant2.sphs.indiana.edu, in /pub/doom/NEWSTUFF or wherever it's moved to.