Names
10 Years of DooM... ... And many more to come
Description
A wad built for DooM's 10th anniversary, nothing outstanding, it's a HR-alike level with a central arena surrounded by some other areas. It's a "new" level, but the concept is old, I built this from scratch keeping the memory of a level I built many years ago (the central arena mainly, the rest was built for this occasion. It features some wicked battles, specially the final one. The level is a bit rushed, as I started it Dec.9 at 18:00, I know it has some flaws, and probably some others that I didn't notice, but it is 3:58am and I want to upload this crap and go to bed :) Enough playtesting was put in this wad, it is playable from start to end, with just enough ammo to get through, so DON'T WASTE AMMO, if you have more than 30 shells DO NOT pick up the box of shells. It's map07, so you know what happens when you kill the mancubi and the arachnotrons, KILL THE ARACHNOTRON IN THE CAGE, or you might get stuck later on the level. This wad was designed to be played WITHOUT JUMPING, so if you jump, you're cheating.
Filenames
pagb10yd.wad
Size
180.15 KB
MD5
6669dcfa9e412914d7250a0f2f6d4e12
SHA-1
94168b5a9b1a0c882b9d8e76caf6e79be8bcb0c9
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP07
===========================================================================

Title                   : 10 Years of DooM... ... And many more to come
Filename                : pagb10yd.wad
Date Finished           : December 10, 2003
Author                  : Pedro A. Gomez Blanco - pagb666
Web Page                : http://www.virtualciber.net/~pagb666
Email Address           : pagb666@hotmail.com
Other Levels By Author  : pagbspd series, pagbddm series, 4 Quake levels, MANY blood levels
Description             : A wad built for DooM's 10th anniversary, nothing outstanding, it's
                          a HR-alike level with a central arena surrounded by some other areas.
  It's a "new" level, but the concept is old, I built this from scratch
                          keeping the memory of a level I built many years ago (the central arena
                          mainly, the rest was built for this occasion. It features some wicked
  battles, specially the final one.
  The level is a bit rushed, as I started it Dec.9 at 18:00, I know it has
                          some flaws, and probably some others that I didn't notice, but it is
                          3:58am and I want to upload this crap and go to bed :)
                          Enough playtesting was put in this wad, it is playable from start to end,
                          with just enough ammo to get through, so DON'T WASTE AMMO, if you have more
                          than 30 shells DO NOT pick up the box of shells.
                          It's map07, so you know what happens when you kill the mancubi and the
                          arachnotrons, KILL THE ARACHNOTRON IN THE CAGE, or you might get stuck
  later on the level.
                          This wad was designed to be played WITHOUT JUMPING, so if you jump, you're
                          cheating.

Additional Credits to   : Mark Klem for some great wads and midis, I borrowed the theme
                          from mkmines.wad for this wad.
  Gherkin for the outstanding DooM Builder
  Tic Crew for NWT
  Ben Morris for DCK
  Ben Morris for NOT releasing the DCK source
  Deathz0r for NOT REVIEWING my last wad
  Id Software for DooM
  All the people that still play classic DooM
  You

===========================================================================

* Play Information *

Game                    : DOOM2 (Should run with vanilla DooM2, but I used ZDooM for testing)
Map #                   : Map07
Single Player           : Yes
Cooperative 2-8 Player  : No
Deathmatch 2-8 Player   : No
 
Difficulty Settings     : Yes
New Sounds              : No
New Music               : Yes, composed by Mark Klem
New Graphics            : No
Demos Replaced          : None


* Construction *

Base                    : From Scratch
Build Time              : 8 or 9 hours (little playtesting included)
Editor(s) used          : DooM Builder, DCK, NWT
Known Bugs              : Some minor glitches
May Not Run With...     : Duke Nukem 3D
                          
see fit.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse, but PLEASE give me credit.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

MAP07

DM Spawns
0
Co-op Spawns
1
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