1024 x 1024 The Building
1024 x 1024 The Building
Friend has challenged me to make 1024x1024 wad, and thus Doomguy has been sent to clear out an important building and retrieve some very important keycards!
E1M0, E1M1, E1M2, E1M3
=========================================================================== Archive Maintainer : My first doom related upload! To levels/doom2/Ports/ Advanced engine needed : Tested with Zdoom 2.7.1+ and GZdoom equivalents Primary purpose : Single play =========================================================================== Title : 1024 x 1024 The Building Filename : 1024bldg.wad Release date : 03/01/15 Author : Scionox Email Address : <email removed> Other Files By Author : None at the moment of the upload. Misc. Author Info : Been into (z)doom modding for years, but haven't released anything until now. Description : Friend has challenged me to make 1024x1024 wad, and thus Doomguy has been sent to clear out an important building and retrieve some very important keycards! Additional Credits to : Id Software Randy Heit Graf Zahl CodeImp sirjuddington Authors of GIMP Cooltext Banjo Software Rogue Entertainment Midway Apothem Enjay TeamTNT Special thanks to: Kilkakon for the challenge and everyone who helped with testing before release. =========================================================================== * What is included * New levels : Practically 3, technically 4 Sounds : Yes Music : Yes Graphics : Yes New Weapons: Yes, if you can find it New Monsters: Yes, a few Dehacked/BEX Patch : No Demos : No Other : No Other files required : DOOM2.wad * Play Information * Game : Doom 2 Map # : E1M1-E1M3 (E1M0 used for startup text) Single Player : Designed for Cooperative 2-4 Player : Player starts only, some scripts may break Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes, custom ones * Construction * Base : New from scratch Build Time : Few weeks of work with some pauses of few months Editor(s) used : DoomBuilder 2, SLADE 3, GIMP Known Bugs : Some sprites may glitch through a couple 3D floors in zdoom, fixed in gzdoom. May Not Run With... : Earlier versions of Zdoom/GZdoom * Copyright / Permissions * Authors MAY NOT use the maps as a base for modification or reuse, feel free to use DECORATE as long as credited though. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors