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Filenames
pulpdoom.wad
Size
1.42 MB
MD5
1d7ff78f4a921ea486e7723d6288e0b5
SHA-1
0a35b1300dadf92fc3830c2274da8428234ead13
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
34
Maps
0
07/03/96
These sounds were chosen as carefully as I could, considering I was impatient
to play PulpDoom myself.  I've improved it and replaced a few things, and 
I'm fairly satisfied with it.  If you have the patience to read through docs,
you will probably be open-minded enough to enjoy my file. 
Surprisingly, it wasn't at all hard to bridge Doom and Pulp Fiction 
in a way that would be humorous, but workable.  A couple weapons have been 
changed. (Just sound, now.) Numbers 1,2,3, and 6. You get to beat up on Zed 
(Hell Knight I think), shoot Marvin in the face, (actually an Imp) and get 
medieval on hellfiends.  
If you fail, then Jimmy throws in his two cents about body disposal.
Most all of the enemies have something to say.  (Some more than others.)  
You will probably have to play the game more than once to fully appreciate it.   

If you haven't used a WAD before or need a refresher course, 
here are some instructions:  
In the DOOM2 directory type, 
doom2 -file pulpdoom.wad

All sounds have been used without permission from Miramax or Quentin Tarantino.
Since Doom is copyrighted material, I am not receiving profit or donations
or free junk bonds or anything of the sort for my limited work.  
Basically, I did it for fun.  
If you have any suggestions for PulpDoom, my email address is at:
tron@gate.net

Credits
My thanks to Dr. Sleep for being cooperative and helpful.  To all the architects 
of Doom and its shareware, especially the ones responsible for the original 
concept- 
you have my respect and gratitude.
Thanks to Quentin Tarantino for writing a screenplay that is teeming with
cold-blooded shit to say...although I don't think he had Doom in mind when
he created it.

                                            -Echo Seven
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