Names
2002 A DOOM ODYSSEY (V2) -- SNS-Cooperative fix
Filenames
sns-2002ado-fix-v3.wad
Size
7.14 MB
MD5
4ad8d12d9a4a4b0925e5239dddc0c66a
SHA-1
2b79b8db1639a6cc8de841fa50ecbbe29e184d17
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
408
Maps
37
 
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9, E3M1, E3M2, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8, E3M9, E4M1, E4M2, E4M3, E4M4, E4M5, E4M6, E4M7, E4M8, E4M9, E5M1
================================================================
Title                   : 2002 A DOOM ODYSSEY (V2) -- SNS-Cooperative fix
Filename                : sns-2002ado-fix-v2.wad
Authors                 : Original Authors: Paul Corfiatis (leader), Chris Hansen, Kristian Aro
                          VIRGIL (the Doom Poet), Sam "Metabolist" Woodman
                          Rory Habich, Anthony Soto, Joseph Pallai. --- Editors: "Dusk", "Vicious Pariah"

Email Address           : ORIGINAL AUTHORS:
  pcorfiatis@our.net.au (Paul)
  doomed_krise@hotmail.com (Kristian)
   neworderdatabase@hotmail.com (Anthony)
          IMJUSTJOE@prodigy.net (Joe)
                          C.N.H.DK@mail.tele.dk (Chris)
          virgil_32@hotmail.com (VIRGIL)
                          rhabich@freeler.nl (Rory)
                          sewoodman@talk21.com (Sam)
  EDITORS:
  viciouspariah@hotmail.com ("Vicious Pariah")
  arezey@gmail.com ("Crimson Dusk")

Note                    : This fix is not a standalone version of 2002 A DOOM
  ODYSSEY (v2) -- YOU MUST RUN 2002ado.wad TO RUN THIS!
                         
Description             : A Skulltag-compatible fix wad that adds four Zdoom Player Starts to each map,
  along with a few additional fixes; please view changes section for a complete list.

Story: You fight you're way through a monster infested
   bloodbath to destroy that spider. Then you return
  home to find out the awful truth that you're wife
  "Stephanie" has been kidnapped by Tommy the Trooper.
  Then you must go back into hell somewhere else to 
  destroy Tommy and rescue you're wife.

Additional Credits to   : All the authours for the Utilites which made
                          this megawad possible. ID software of course
                          for allowing all us authors and others to create
                          addon levels for their games over the past 10
                          years. And myself for making sure this great
                          megawad would be completed and not go dead like
                          some other megawads such as Doom Millennium?.
                          Also credit goes to members who signed in and
                          gave it a try but couldnt get any ideas going.
================================================================

* Play Information *

Game                    : THE ULTIMATE DOOM
Episode and Level #     : ALL - Thats 4 all new episodes.
Single Player           : YES - Recomended.
Cooperative 2-4 Player  : YES - Good for some of the harder
                                levels (such as E4M6).
Modified for Skulltag.
Deathmatch 2-4 Player   : YES - Not in all levels.
Difficulty Settings     : YES - In every level.
New Sounds              : NO  - This is Doom.
New Graphics            : YES - Taken from various wads, etc.
New Music               : YES - All new original songs written by 
                                Paul Corfiatis. Thats 27 new level songs
                                and 4 misc songs.
Demos Replaced          : ALL - All recorded with Doom v1.9.

* Construction *

Base                    : New levels from scratch
Editor(s) used          : Various
                  
* Known Bugs *

If the game crashes using Doom v1.9. Here are some possible solutions
it is recomended that you use a source port to play this megawad.
See the Requirements section below.

E4M9 Items dissapering  : A source port will display this level properly.

Savegame bug: If you play using the old Doom.exe V1.9
  and try to save a game and it crashes
  with "Savegame buffer overrun" or the screen 
          messes up. That means the level is too big 
                  to save in. This occurs on some of the big 
  levels such as E2M7, E3M7 and E4M6.

Visplane error (VPO): This is a limit in the original Doom v1.9 (DOS version).
No more visplanes         The game crashes in very detailed areas.
Visplane overflow         It is recomended that you use a source port
  such as BOOM or ZDOOM to prevent this from
  occuring. See Requirements below. The chances
  of getting a VPO is hard. But in levels like
                          E4M5, E4M6, E2M7, E3M5, E1M8 where there is lots of detail
  you are at risk!. In Doom95, VPO errors dont seem
                          to be as easy to occur, the limit might be doubled???.           

* Who did which level? *

If I did not include this here, Kristian would murder me!, estimated percentage
of level written besides names. I'm not telling you the level names, you find
out by yourself.

Episode 1Episode 3

E1M1 Paul Corfiatis 100E3M1 Sam Woodman 100
E1M2 Kristian Aro 100E3M2 Paul Corfiatis 100
E1M3 Paul Corfiatis 100E3M3 Rory Habich 100
E1M4 Kristian Aro 100E3M4 Rory Habich 100
E1M5 Paul Corfiatis 100E3M5 Virgil the "Doom" poet 100
E1M6 Kristian Aro 100E3M6 Chris Hansen 100
E1M7 Paul Corfiatis 100E3M7 Paul Corfiatis 100
E1M8 Kristian Aro 100E3M8 Paul Corfiatis 100

Episode 2Episode 4

E2M1 Paul Corfiatis 100E4M1 Paul Corfiatis 100
E2M2 Chris Hansen 99 / Paul Corfiatis 1E4M2 Anthony Soto 93 / Paul Corfiatis 7
E2M3 Rory Habich 100E4M3 Chris Hansen 100
E2M4 Paul Corfiatis 100E4M4 Chris Hansen 100
E2M5 Paul Corfiatis 100E4M5 Chris Hansen 96 / Paul Corfiatis 4
E2M6 Rory Habich 100E4M6 Joe Pallai 98 / Anthony Soto 2
E2M7 Kristian Aro 75 / Paul Corfiatis 25E4M7 Chris Hansen 99 / Paul Corfiatis 1
E2M8 Paul Corfiatis 100E4M8 Paul Corfiatis 100

Secret Levels

E1M9 Paul Corfiatis 100
E2M9 Paul Corfiatis 100
E3M9 Sam Woodman 100
E4M9 Paul Corfiatis 100
E5M1 Paul Corfiatis 100

* Requirements *

Hard drive Space        : 20 megs, the wad is almost 12 megs. But this
                          shouldnt be a problem because most computers
                          today have thousands of megs free space.

Minimum                 : Doom v1.9 on a 486 with fast video card
                          but due to the detail in some of the levels
                          you are at risk of a Visplane releated crash.
                          If you use Doom95, the Visplane limit seems
                          to be bigger and there is less chance of a crash. 

Recomended              : A source port such as Boom on anything
                          faster than a P100. A recomended DOS source
                          port is BOOM which is avaliable at the TeamTNT
                          site at (www.teamtnt.com). This port removes
                          the Save game and Visplane limit and is very
                          stable. There are other good source ports
                          avaliable such as win95/98 based ZDOOM and
                          Doom Legacy. Go to www.doomworld.com to download
                          a selection of freeware source ports.

                          The 5 best source ports are:

                          - BOOM - An Excellent DOS based source port
                            by TeamTNT. Go to www.teamtnt.com for more info.
                            Very stable and runs on computers as slow as 486s.
                          - PRBOOM - A windows port of Boom above. Runs well
                            even in the old Win95.
                          - ZDOOM - A windows port which can even play
                            Heretic and supports all Boom features and hexen
                            scripts, many music formats, the lot.
                            Win98 recomended (Crashes alot in Win95 due to sounds, etc).
    Can also crash in Win98 but is much more stable. Zdoom is
    recomended to run levels such as E5M1.
                          - MBF - A modified version of Boom which adds a
                            few extra features.
                          - DOOM LEGACY - Another good windows port which
                            takes 3d floors, etc. E5M1 might also work in Legacy?

       
Modification - 2 Days


*Detailed Changes List*

1) ZDoom Player Starts #5 - #8 added to each map.
2) Added a MAPINFO lump (based off SVDoom) that fixes boss death sequences.
3) All maps excluding e1m8, e2m9, and e4m8 have not been changed apart for additional player
   spawns.  The changes for e1m8, e2m9, and e4m8 are listed below:

E1M8:

-Start area made larger (extended from the back side) to fit eight player spawns.

E2M9:

-Bridge near start area would be permanently lowered after one player moved across.  Added
  coop-friendly teleport just before bridge area.  Added teleport destination just after bridge
  area.

E4M8:

-Players could potentially become stuck in the start area if Player 1 did not move (as there
 are linedefs there activating a trap).  Added a linedef so players would not get stuck anymore.


* Copyright / Permissions *

Authors MAY NOT use these levels as a base to build additional
levels. 

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
                                  
* Where to get this WAD *

FTP sites:

Other: THE 2002 A DOOM ODYSSEY SITE

http://www.geocities.com/doomod2001/

* Other stuff by Paul Corfiatis *

Visit Paul's Doom page at http://www.geocities.com/paul33_au/

E1M1

DM Spawns
4
Co-op Spawns
8

E1M2

DM Spawns
4
Co-op Spawns
8

E1M3

DM Spawns
8
Co-op Spawns
8

E1M4

DM Spawns
4
Co-op Spawns
8

E1M5

DM Spawns
5
Co-op Spawns
8

E1M6

DM Spawns
10
Co-op Spawns
8

E1M7

DM Spawns
9
Co-op Spawns
8

E1M8

DM Spawns
4
Co-op Spawns
8

E1M9

DM Spawns
7
Co-op Spawns
8

E2M1

DM Spawns
4
Co-op Spawns
8

E2M2

DM Spawns
10
Co-op Spawns
8

E2M3

DM Spawns
8
Co-op Spawns
8

E2M4

DM Spawns
4
Co-op Spawns
8

E2M5

DM Spawns
4
Co-op Spawns
8

E2M6

DM Spawns
4
Co-op Spawns
8

E2M7

DM Spawns
5
Co-op Spawns
8

E2M8

DM Spawns
4
Co-op Spawns
8

E2M9

DM Spawns
6
Co-op Spawns
8

E3M1

DM Spawns
4
Co-op Spawns
8

E3M2

DM Spawns
8
Co-op Spawns
8

E3M3

DM Spawns
4
Co-op Spawns
8

Halls of ebola (E3M4)

DM Spawns
6
Co-op Spawns
8

E3M5

DM Spawns
4
Co-op Spawns
8

E3M6

DM Spawns
9
Co-op Spawns
8

E3M7

DM Spawns
8
Co-op Spawns
8

E3M8

DM Spawns
4
Co-op Spawns
8

E3M9

DM Spawns
0
Co-op Spawns
8

Play school (E4M1)

DM Spawns
8
Co-op Spawns
8

Back to base X (E4M2)

DM Spawns
5
Co-op Spawns
8

Hell Unleashed (E4M3)

DM Spawns
10
Co-op Spawns
8

Disreputable stronghold (E4M4)

DM Spawns
10
Co-op Spawns
8

Indomitable haunt (E4M5)

DM Spawns
10
Co-op Spawns
8

Dementia (E4M6)

DM Spawns
4
Co-op Spawns
8

Odious grounds (E4M7)

DM Spawns
10
Co-op Spawns
8

Impossible mission? (E4M8)

DM Spawns
4
Co-op Spawns
8

Secret Wolfenstein Level (E4M9)

DM Spawns
8
Co-op Spawns
8

the mighty green (E5M1)

DM Spawns
0
Co-op Spawns
8
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