Description
There's no new plot line (who the really reads those
Filenames
ravine.wad
Size
337.16 KB
MD5
221329be05b5ac45f6302ba6065340a1
SHA-1
8517ee1de036ba698b8c61d68389e9a5c4f255b4
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
22
Maps
1
 
MAP01
=======================================================
FIND THE LATEST RAVINE AND OTHER JEFF GANNAWAY WADS AT:
http://www.iquest.net/~britsky/
=======================================================

RAVINE WAD V1 (7/18/96)
Revised 10/3/96
By Jeff Gannaway britsky@iquest.net
Grande thanks to Patrick Martin cmarti39@icon.net
-------------------------------------------------------
Engine:       DOOM ][ 1.666 or later

Level:        Replaces Doom ][ map 01

Difficulty:   Only serious Doom players should play it the 1st time on
              Ultra-Violence.  I'd play it on difficulty 2 or 3 the 1st
              time to get a feel for the level (It's a monstrosity).  The
              monsters change in each difficulty level, so even if you've
              mastered Ultra-Violence, Hey Not Too Rough is fun since
              the critters are different and some are in different places.

New Graphics: 1 wall texture.
New Sounds:   New teleporter sounds (Thanks Patrick!)

Multi-Player: 4 multi-player starts.  However, you may have trouble finding
              enough ammo to go around.

Deathmatch:   I included the starts for 4 DM players.  It's not meant
              to be a DM wad, but I tried to make it playable for those
              who really want to.

Description:  There's no new plot line (who the really reads those
anyway?  You're a bad-ass with a gun and critters are shootin' at you.
Why do you need a story-line?  This isn't Mario Bros.)  There are 2 things
I hate in ID wads--intense puzzle-solving and monsters teleporting behind
you all the time.  This wad is real light in both areas.  I like lots of
secret rooms, so there are secrets a'plenty.  Also, since I was hoping to
blow my creative WAD (it's a pun, son, don't ya get it?) on this one level,
there's several bosses before it's over.

Notice I said "was hoping to...".  Turns out, the more I looked at ID's
wall textures, the more ideas I got.  Unfortunately, this level was
already near max. capacities of my WAD editor, so I've decided to use my 
ideas in a new level.

If you try it out, let me know you played it and what you think.

Instructions: PKUNZIP the ravine.zip file.  Place contents in whatever
directory you keep all your home-made wads (I'll assume you keep them in
c:\doom2\wads).
The command line should be:
C:\DOOM2> doom2 -file c:\doom2\wads\ravine.wad

Take it lite...
-Jeff
britsky@iquest.net

MAP01

DM Spawns
4
Co-op Spawns
4
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