Filenames
longmtch.wad
Size
65.38 KB
MD5
2562f30cf3740be0bcbb935399e2b67d
SHA-1
5cd13b4c384eca2a7e01e3a44298ba35ff75cc93
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01

        ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸
        ³ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»³ 
        ³º          Greetings from ChriSp of Handest Data.          º³ 
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³ 
        ³º  This is another fine DOOM2 conversion of a DOOM1 level  º³ 
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º   This conversion contains the DOOM2 monsters, that is   º³
        ³º      allways lacking in other braindead conversions.     º³
        ³º       The super shotgun is also in there somewhere.      º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º   Some monsters will be stuck on the map as a result of  º³
        ³º    the conversion, therefore a special version of the    º³
        ³º                doom2.exe file is required.               º³
        ³º      This can be made by using our dm2cnv1.deh file.     º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º    Beware this is a real kick ass conversion for real    º³
        ³º                    kick ass action.                      º³
        ³º        DOOM: it's not a game, it's a way of life.        º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º       Niels Handest & Christian Spence  18-11-1995       º³
        ³ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ³
        ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ;


                                                    WAD File: longmtch.wad
Author  : Shane Boyer (sboyer@esu.edu) with help from K. Desrochers, T. Furst
Date    : 4-21-94
Author Note: This level has been refined over the course of a couple weeks
     through heavy playtesting. Hopefully an optimum blend of 
     enemies, ammo, health and "tricks" as well as physical design
     has been acheived. Please email any comments to above address.
Description:
A Deathmatch (although single player is supported on one level
of play) level. Mid-sized so that players run into each other
often enough, but all areas have multiple connections to other
areas so there are no traps.  Three big rooms, nicknamed "The
Prison", "The Skull Room", and "The Arena". These rooms have various 
windows, teleports, and interconnecting passageways between them.
Plenty of health, ammo and armor to go around.  Designed as a long
lasting deathmatch level.  The three weapons in the multiplayer
game are the shotgun, rocket launcher, and one chainsaw.  In the single
player game, a chain gun is added.
Three secrets, including the "Happy Room".
longmtch.wad replaces level 1 of episode 2.

How to play:
Single Player: 
    Single player is designed to be moderately hard, but shouldn't
    be impossible for doom "veterans". The only skill level that
    has single player item placements is level 4 (Ultra Violence).
    To play single player:
doom -file longmtch.wad -episode 2 -skill 4

Multiplayer:
    Multiplayer increases the amount of health and ammo, and decreases
    the number of enemies. For those of you who like to play Deathmatch
    with enemies, this level should allow -respawn at the same time.
    There are just enough enemies to annoy you!  Multiplayer is setup
    for skill levels 1, 2 and 3.  So depending on how much damage you
    want to take, choose accordingly; the item placement is the same
    between the three levels. To play two-player with respawn on 
    skill 1, type:
ipxsetup -file longmtch.wad -episode 2 -skill 1 -respawn

Known Problems: There are two "problems":
  - first, there is a point when going from one sector into
    a door sector where the screen momentarily will turn
    black with speckles.  I've run the latest BSP node
    generator on the WAD file, with no change. I've seen 
    this effect in other WADs but don't know what to do 
    to fix it. Doesn't affect gameplay.
  - Second, a wall in the "Happy Room" (believe me, you'll
    know what room I'm talking about when you see it) is 
    transparent in the sense you can shoot rockets or
    plasma through it. I set the linedefs to impassible,
    but without success. Don't know why this happens.
    Still really doesn't affect gameplay all that much.

And PLEASE email me any comments you have, as I would be receptive to either
modifying this level or building a new one if people like this one.

Shane (sboyer@esu.edu)


WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE LONGMTCH.WAD:
------------------------------------------------------------------------------
EPISODE 2 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
Single player
Cooperative (4 player)
Deathmatch (8 starts)
    Bosses:
Baron                    1     1     1     3 |     1     1     1     3
    Monsters:
Trooper                  1     1     1     1 |     1     1     1     1
Sergeant                 9     9     9    20 |     9     9     9    20
Imp                     11    11    11    25 |    11    11    11    25
Demon                    3     3     3     4 |     3     3     3     4
Spectre                  1     1     1     5 |     1     1     1     5
Lost soul                4     4     4     9 |     4     4     4     9
Cacodemon                1     1     1     1 |     1     1     1     1
    Weapons:
Shotgun                 10    10    10    10 |    10    10    10    10
Chaingun                 0     0     0     1 |     0     0     0     1
Rocket launcher          2     2     2     1 |     2     2     2     1
Chainsaw                 1     1     1     1 |     1     1     1     1
    Equipment:
Backpack                 0     0     0     6 |     0     0     0     6
Invulnerability          2     2     2     2 |     2     2     2     2
Berserk                  5     5     5     1 |     5     5     5     1
Invisibility             7     7     7     8 |     7     7     7     8
Lite amp goggles         1     1     1     1 |     1     1     1     1
    Expendibles:
Bullets                710   355   355   785 |   710   355   355   785
Shells                1400   700   700   788 |  1400   700   700   788
Rockets                 50    25    25    29 |    50    25    25    29
Cells                    0     0     0   120 |     0     0     0   120
Armor points          4012  2006  2006  2006 |  4012  2006  2006  2006
Health points         3194  1597  1597   687 |  3194  1597  1597   687
Barrels                 42    42    42    42 |    42    42    42    42
    Difficulty:
Total monster hp       335   335   335   777 |   335   335   335   777
Max ammo damage      11510  5755  5755  7121 | 11510  5755  5755  7121
RATIO                0.029 0.058 0.058 0.109 | 0.029 0.058 0.058 0.109
    Other info:
Average brightness             180 (0=dark, 255=bright)
Secrets                          3
Nukeage / sectors         1 /  102
Triggers / linedefs      46 /  539
Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 304747285
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=7
     Megasphere=1           Medikit=1       Soul Sphere=1       Green Armor=1  
     Blue Armor=1  
REPLACEMENT=2  TOTAL OBJECTS=20
  Chaingun Dude=6  
REPLACEMENT=3  TOTAL OBJECTS=25
    Hell Knight=8  
REPLACEMENT=4  TOTAL OBJECTS=4
       Mancubus=1  
REPLACEMENT=5  TOTAL OBJECTS=5
       Revenant=2  
REPLACEMENT=6  TOTAL OBJECTS=1
 Pain Elemental=0  
REPLACEMENT=7  TOTAL OBJECTS=3
    Arachnotron=1          Archvile=1  
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=10
  Super Shotgun=10 
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=1
  Box of Shells=1  
REPLACEMENT=13  TOTAL OBJECTS=7
       Stimpack=4  
REPLACEMENT=14  TOTAL OBJECTS=13
        Medikit=7  
REPLACEMENT=15  TOTAL OBJECTS=11
     Blue Armor=6  
REPLACEMENT=16  TOTAL OBJECTS=5
     Megasphere=3  
Operation completed: converted 1 level, 96 textures, 55 objects.

MAP01

DM Spawns
8
Co-op Spawns
4
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