Filenames
pl2-24.wad
Size
341.73 KB
MD5
2741145ea1d82735e4b236bc2870d53d
SHA-1
1b238577686a4abbdcd2924156b911c08778f7ca
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP24
Plutonia II map24 - annegieren pritzelary (complete)
   Author(s): S. "Metabolist" Woodman

at the request of various people --
THIRTEEN NEW ADDITIONS IN THE NEW EDITION :-

 * Proper skill levels implemented
   (so skills 1 and 2 are a pushover for someone like me)
   A few constants remain; the hellknights trap, the fact
   that there are two cybers in the double-cyber room, and
   that there is a cyberdemon at the end.  I admit I did
   go overboard a bit with the cyberdemons. ;-)
 * Rocketlauncher and plasmagun at the start in skills 1 + 2
   (cell packs throughout the map at these skills)
 * Rocketlauncher at the start in skills 1 - 3
   (cell packs throughout the map at these skills)
 * Monsters at the very start reduced; six cacos instead of ten cacos
   and two painelementals.  Painelementals really really get on my nerves
   (that is to say, if I haven't got a plasmagun ):-)
 * Moved an unreachable berserk pack to near the start
   (it was in an area that I had intended to be a secret)
 * Changed the invulnerable monsters to shotgunners (easier to
   deal with)  You can now kill them when you return to the map.
 * SSG at the blue door, in case you miss the secret at the start.
 * BFG + 40 cells at the barons / imps traps in all skills
 * Removed the pillars in the double cyber room (Gemini will be pleased)
 * Changed the barons past the blue door to hellknights
   (so that trap is far easier now than it was before -- it will take
   sixteen fewer SSG shots to kill the hellknights)
 * Teleporters back to the rest of the map at the final Cyber-fight.
   ("a way back to the rest of the map would be better than an exit."
   -- Opulent.  My response: you really need both ;-)
 * Because of the above, 100% kills is now possible.
 * 40 cells at the final Cyber-fight (so a player can have a shot
   at killing the Cyberdemon)

----

Well, it's done.  And not before time!  Around 10 times the size it was
at alpha 1.  It's very hard, too.  My hardest.  Heheheh...  but not to worry,
I did it in 09:24 in UV... That was in godmode.  I can't survive it myself.
Somebody will, even if it's only FX. ;-)  Oh yes, a little note to Paul
here - make the end of map23 in this way so as to get the most out of this
one: Make a Plutonia teleporter that appears to do nothing when you walk
over it, but make it trigger an off-map crusher that crushes the player
and blows up a boss brain.  This will make the player exit the level and
re-start completely fresh without any weapons or ammo. ;-)
And BTW that last bit WAS inspired by Eternal Doom's map13.

MAP24

DM Spawns
0
Co-op Spawns
4
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