A level for guys who want mainly to fight.
================================================================ Title : 2BOSSES.WAD Author : Martin Titz Email Address : <email removed> Misc. Author Info : Student of mathematics in Hamburg. Description : A level for guys who want mainly to fight. You are now at Deimos moonbase in front of an area that was planned as an storage area by the UAC, but not used yet. You found one dying space marine in front of the two large doors that could tell you only that the demons that invaded this area have two leaders hating each other and that there is a column with four switches that controls access to several areas. Some notes: o Old versions of this level were E2M1_MT.WAD and E2M1_MT2.WAD, because I had problems to find a name for this level. o You can't block your way if you use every switch you will find - but beware - the enemy could also use the opportunity. There is one exception I know, but to become trapped you have to move immediately after turning the switch. If you are a tough fighter you can turn all switches without much thinking - this level is designed for fighters! o Some rooms are rather empty, because the game may slow down if there is too much decoration - and there are limitations of the DOOM engine. o A fast 486 or a Pentium is recommended for this level. o Mail me your comments or your LMP files for this level. Additional Credits to : Authors of DEU, BSP and VNB, and of course, of DOOM. Radoslav Smiljanic and Christian Duehl for testing the multiplayer modes. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, but this is a rather large level Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Several weeks (with testing and recompiling on a 386 with 25 MHz). Editor(s) used : DEU 5.1, DEU 5.2 (gcc port) and BSP 1.1x, BSP 1.2x, VNB 1.050 for nodebuilding Known Bugs : Saving games is not possible in DOOM 1.2, sorry: it results in a 'Savegame buffer overrun', there are too much monsters and items in the level. If you use some doors or lifts you will perhaps see for a moment something I could only describe as a dark grey veil for a small moment (Moire effect of DOOM 1.2). At one step of the long staircase are small strange light effects though I can't see any difference of construction to the other steps, so I darkened the whole area. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, if they include a note that includes a credit notice and a description how to get this 'original' level. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.math.uni-hamburg.de:/pub/pc/doom/local/2bosses.zip BBS numbers: Other: