Some details for "blueguy.wad" are lacking. Help us out by providing us with some missing details by clicking here.
---------------------------------- BlueGuy - Marine Graphics Patch for DooM and DooM ][ ---------------------------------- Author: Paul Simpson firstname.lastname@example.org 01/22/95 About: Inspired by email@example.com who made redguy.zip which contains the sprite gifs for the player1 sprite. (Note: I did not use any of the matterial from redguy.zip, it gave me the idea for blueguy.wad. Check out redguy.zip too, although it is a bit outdated, the gifs look cool.) blueguy.zip contains the files required to make all four players in coop and deathmatch games look the same. A completely fair matchup, of course, you will not know which player you are up against while you fight, but when a player gets fragged (s)he changes color, so that you can see your handy work on the floor. :) Note on Player1 Sprite: The DooM engine changes the green color in the PLAYER1 sprite to the other three colors (INDIGO, BROWN, RED). If the green colors in the sprite are changed, the DooM engine will appear not to change the player sprites, as long as green is NOT used in the sprite. BLUEGUY.WAD has no green colors, so all four players will appear blue, I think it looks like all the players have 200% armor on. Some other wad authors have added green colors on the helmet or arm so that players may know who they are fragging. I have not done this because my goal was to completely even the playing field for all players. We all know we would rather be INDIGO than GREEN in a dark PWAD. :) In blueguy.wad all the players look blue, until they are fragged, then they appear in their "natural" (albeit dead) color. I hope you like it. Files Included: DEUSF.EXE - Olivier Montanuy's program to make small Sprite/Flat wads useful. BLUEGUY.WAD - Contains the PLAYER1 sprite. BLUEGUY.TXT - This file. Use: (0) you must have the registered version of DooM and/or DooM ][ (1) unzip blueguy.zip into your DooM and/or DooM ][ directory (2) type the following command to build the blueguy.wad sprite file for use: DEUSF -sprite -app blueguy.wad (3) blueguy.wad is now ready to use, for example: doom -com1 -deathmatch -file blueguy.wad doom2 -com1 -deathmatch -file blueguy.wad (4) after play you can restore blueguy.wad to its small size: DEUSF -res blueguy.wad Rights: You may deconstruct and use blueguy.wad to make other wads. Please, credit the author. Inform the author if blueguy.wad will be in a CD ROM or other media distribution. See the following note about DEUSF. Note on DEUSF: DeuSF V2.8 Copyright (c)1994 Olivier Montanuy (firstname.lastname@example.org) Derived from DEU by Brendon Wyber and Raphael Quinet. Ported to OS/2 by Mark Mathews and LINUX by Per Allansson. Thanks to: Steve McCrea and Elias Papavassilopoulos for their help, Matt Fell for the DOOM specs... and IDsoftware for the implementation! DeuSF is freeware. It should be available to you for free. Selling, lending or leasing this software is not permitted. DeuSF -help will give you the available commands Look for deutex31.zip for a complete updated set of Olivier Montanuy's program at ftp.cdrom.com. *end of file*