Names
32 Inch Nails
Description
Seven levels for any limit removing port. All the levels are built in grid with the 32x32 dimensions. It means all vertexes lay on knots of a grid 32 in editor, but this rule does not extend on things. New textures and flats were not allowed. All the maps except map05 can be run in Doom2-Plus after adding sprites (deutex -as 32innail.wad) and applying the deh (except first section with high quality sound replacement for ports). PrBoom-Plus or GZDoom are recommended.
Filenames
32innail.wad
Size
8.47 MB
MD5
bdba91481aa18cc2764052abdc5723a5
SHA-1
838afaa291bfd4658f89de053554a68e7f16918f
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
502
Demos
3
Maps
7
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07
===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : 32 Inch Nails
Filename                : 32innail.wad
Release date            : September 29, 2008
Author                  : Alexander "Eternal" S. (aka Deadall):
Email Address           : <email removed>
Other Files By Author   : G.o.Evil.wad, Eden.wad, Napalm.wad.
                          Remain1.wad, Epic.wad,
                          nordhell.wad, nhell_d2.wad, 
                          BBB.WAD (Belial's Bad Brain),
                          RIII, CyberSky.wad

Misc. Author Info       : Russia, Moscow.

Description             : Seven levels for any limit removing port.

                          All the levels are built in grid with the 32x32
                          dimensions. It means all vertexes lay on knots of
                          a grid 32 in editor, but this rule does not extend
                          on things. New textures and flats were not allowed.

                          All the maps except map05 can be run in Doom2-Plus
                          after adding sprites (deutex -as 32innail.wad)
                          and applying the deh (except first section with
                          high quality sound replacement for ports).
                          PrBoom-Plus or GZDoom are recommended.

Additional Credits to   : id Software,

                          The authors of DoomBuilder, DeePsea and DeuTex.

                          Entryway for tests in PrBoom-Plus,
                          Hitherto for tests in Doom2-Plus and Boom 2.02
                          Heretic for in-wad demos.
                          
                          Resources:
                          
                          MIDIes are from AV, Scythe2, Hexen, Final Fantasy 8
                          and TV (converted from MOD to MIDI by hand).
                          
                          Sprites are from Chain Mail, d3moda.wad and 
                          Power Slave.

                          Afrit was ripped from Scythe2.

                          Dehacked patch for new monsters and things,
                          the in-game font and all the menu graphics are
                          by Andrey "entryway" Budko.
===========================================================================
* What is included *

New levels              : 7
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01 - Map07
Single Player           : Designed for
Cooperative 2-4 Player  : Starts included but not tested
Deathmatch 2-4 Player   : Player starts only
Other game styles       :
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 4 months
Editor(s) used          : DoomBuilder 1.68,
                          Cakewalk Pro Audio 8,
                          Adobe Photoshop CS3, MSPaint
Known Bugs              : none
May Not Run With        : Map05 may not run with jDoom. Vavoom is slow.
                          Do not use these ports. (G)ZDoom and
                          PrBoom-Plus are strongly recommended.
Tested With             : Doom2-Plus (except map05),
                          Boom 2.02, PrBoom-Plus 2.4.8.4.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

MAP01

DM Spawns
7
Co-op Spawns
5

MAP02

DM Spawns
8
Co-op Spawns
7

MAP03

DM Spawns
5
Co-op Spawns
5

MAP04

DM Spawns
7
Co-op Spawns
8

MAP05

DM Spawns
4
Co-op Spawns
5

MAP06

DM Spawns
5
Co-op Spawns
4

MAP07

DM Spawns
5
Co-op Spawns
4
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