Filenames
chris_e1.wad
Size
638.24 KB
MD5
3adae666077b0955a3200940b15c713c
SHA-1
80e40c99a4bc259b2624d95806f204644152391a
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
88
Maps
8
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08
================================================================
Filename                : CHRIS_E1.WAD (Version 1.2)*
Author                  : Christen David Klie
AOL Screen Name         : OlivrSuttn
Additional Credits to   : Gerrilynn Klie
                          Mark Borczon
                          Matt Borczon
                          Mal Blackwell
                          John W. Anderson
================================================================

* Play Information *

Episode and Level #     : E1M1; E1M2; E1M3; E1M4; E1M5; E1M6;                      
                          E1M7; E1M8.
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch, except E1M8,
                          for which I used id Software's "Phobos
                          Anomaly" as a base.
Editor(s) used          : DEU 5.2.1; BSP 1.0; REJECT 1.0
Known Bugs              : Nifty "hall-of-mirrors" effects in nearly
                          half the walls (shouldn't slow down game
                          play); players not allowed to pick up guns
                          or ammo; and many of the imps, for reasons
                          I can't explain, look remarkably like Gabe
                          Kaplan, TV's "Kotter." :D
Words                   : I would like to thank everyone listed in 
                          the "Additional Credits" section.  With-
                          out their input and support, I would have
                          stopped building after E1M3.  I would also
                          like to thank PCC Jon and PC Sylva at AOL.
                          Their kindness and patience have been a
                          blessing, to say the least.  And, most
                          importantly, I'd like to thank all the 
                          members of on line services who downloaded
                          these maps individually.  I hope you'll
                          enjoy playing these as a coherent episode.
                          This is the end of my Doom map-building
                          career.  I'm proud to announce, I've been
                          offered the opportunity to work with 
                          Apogee Software as a contributor to one of 
                          their upcoming 3-D games. :D

* Copyright / Permissions *

Authors may NOT use this WAD as a base to build additional levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

America On Line PC Games Forum.  

* Version 1.1: endgame changes made.  
  Version 1.2: minor mapping problems corrected (map 7).

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
4
Co-op Spawns
4

MAP03

DM Spawns
4
Co-op Spawns
4

MAP04

DM Spawns
4
Co-op Spawns
4

MAP05

DM Spawns
6
Co-op Spawns
4

MAP06

DM Spawns
11
Co-op Spawns
4

MAP07

DM Spawns
5
Co-op Spawns
4

MAP08

DM Spawns
4
Co-op Spawns
4
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