This is a remake of the first dungeon in the game "The Legend of Zelda: Ocarina of Time" for the N64. I had Zelda playing on an emulator on a laptop while I built the map on a desktop computer. I used the in-game map and a ruler to figure out the general size and shape of each room, though there are some differences in appearance. The biggest difference is in monster placement - the remake being more action oriented. Some parts might not be very fair on a first play-through. Designed for jumping and freelook (jumping is required to beat the map).
=========================================================================== Archive Maintainer : Please replace dekutree.wad, dekutree.txt and dekutree.zip with these new files, Thank You! Update to : dekutree.wad dekutree.txt dekutree.zip Advanced engine needed : ZDoom Primary purpose : Single play =========================================================================== Title : 4 Filename : dekutree.wad Release date : December 2, 2009 Email Address : <email removed> =========================================================================== * What is included * New levels : 1 * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for * Construction * Base : New from scratch * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors