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MAP17, MAP24, MAP30
This is a partial coopfix for Pcorf community project 2 (PC_CP2.WAD) also known as 2048 UNLEASHED which can be found here: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/pc_cp2 It was made specifically for Thursday Night Survival #231 and therefore only focuses on coop issues found in maps 16-30 and 44-49. The coopfix needs to be loaded AFTER PC_CP2.WAD. issues fixed: MAP17: To prevent the map getting stuck in case all of the players inside the area with yellow key die the raised sector 512 can now be lowered from outside by pressing line 804. MAP24: It's possible a player can get stuck behind bars if they're in the wrong place at the wrong time, therefore lines 2910, 2914, 2918, 2922, 2926 were made into a single door so the bars can opened from inside. MAP30: One-time only teleporting switch (line 281) was made repeatable. issues not fixed: MAP25: There are many actions operated by voodoo dolls and that's problematic in ZDaemon. Players can get stuck or the map can even become broken. However, it would require some heavy modifying of the map's mechanics to make this work properly so we will instead rely on our scripts to solve these problems. MAP28: Lockout bars (sector 171) lowered by the yellow switch share sector tag with other sectors so they were left alone and will also be solved by the scripts we have available. Anything else I'm not aware of. Keyboard_Doomer, 14 January 2016