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Filenames
doomz1.wad, zdoom2z.wad
Size
3.01 MB
MD5
42f6bc8489f2b00334a3061b3adf3c51
SHA-1
088e7faf490a7acaa14cbb586dc8bd8f08c893b4
WAD Type
PWAD
IWAD
TNT
Engine
DOOM2
Lumps
578
Maps
0
This is an unofficial (and small) update to Daimao's Dragon Ball Z weapons and monster mod for Doom 
2.

All that is changed in this WAD file, is that the DeHackEd patch is now built into the WAD file.
Also, there is a "Z" added at the beginning, of the file name which stands for "ZDaemon", or 
"ZDoom". (This is also an improvement over the original because there was no difference in file name
between the mod for Ultimate Doom and Doom 2. Now you can safely have both!)

This WAD is NOT compatible with Doom 1. The way that the DeHackEd patch is made, makes it so that
it will not work properly in Doom, Ultimate Doom, etc. Many frames are changed around!







Original WAD's Website: http://www.xmission.com/~daimao/doomz.htm



-By Chameleon (Contact me on the ZDaemon forums, if need be.)
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