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Filenames
plut2-27.wad
Size
307.16 KB
MD5
448727bd73185bcdb44c57fc84cbc1d2
SHA-1
415da43f51f7965ed40ec8de9a116b4fc9999be1
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
11
Maps
1
 
MAP27
Plut2-27  pre-alpha notes

7/21/01
  hey Sam,
  I think this map is about 50% complete.  Currently everything is texture 
aligned and there's no new vpo's which is a nice surprise.  I took your
suggestion about the imps in lieu of chaingunners in the start room, only 
were changed over so far-after playtesting we'll see if the rest get changed.
not much else to say really.

7/09/01

  okay sam,
  Fixed the vpo i mentioned in the e-mail and discovered a new one-yeah!
both are gone and some texture aligning has taken place(not out doors yet)
Also added some ammo after playtesting and did some more work to the 
outdoor area--it's becoming impressive.


Previously

Okay, this is what I have so far.  I'm starting to like the flow of it
and I can finally envision where i'm going with this.  The player start 
is currently wrong, but you can see where it belongs. 

What's next?  Glad you asked:  As the p;layer tries to head to the door
to the right the floor collapses and sends him to a cavern system. 

  The cave system is pretty much done, a general textrue alignment is
needed there and throughout the map more than likely.
  i've started the first tentative steps of the outdoor area--
most of which I don't like at this time and will be tweaked/changed/etc.

This will connect to the outdoor area and the tower leads to the final 
cavern area, where the player gets teleported back to the yellow key 
door--inside is the exit.

Well that's the theory anyways.  Hope you like it.

MAP27

MAP27

DM Spawns
0
Co-op Spawns
4
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