RANDOM DOOM - Random-level-generating Doom source mod by Rethcir Version 1.1 This is essentially Dosdoom .61, with Slige and BSP built right in. It allows you to play endless randomly-generated Doom2 levels. It will continually increase the levels' size(Slige -room factor 5 * level #) until you reach level 9, where you will be given a congratulatory message and can start over. HOW IT WORKS: Random Doom has the sources of Slige, the random level generator by Dave Chess, and BSP, the level compiler by Colin Reed and Lee Killough compiled as modules within the DosDoom source. The source has been changed to generate a new level every time you go to a new level. The level will be generated as MAP01 in slige.out, then BSP'ed into tmp.wad, which is then loaded into Doom 2. All this is done behind your back during the normal level load time. However, this process may be lengthy, especially with the later, 45+ room levels. Be patient, your CPU light might not flash during the generation, and the levels may take a minute or longer to generate. (I'll add a progress indicator eventually.) WHAT'S NEW: In version 1.1: - New title sequence(with nice wav music) - Now certain monsters will not show up until certain levels - Savegames now work. When you save a game, the current level will be saved to (savegamename).wad. - A few other little tweaks to make it releasable BUGS: I've gotten mixed bug reports, but nothing that serious for myself or most other people. STILL TO COME: - Generation Progress Indicator. - More themes for levels - Theme coordination (don't go from a wood level right to a base level, etc.) - Add some all-new enemies/weapons for good measure? - Scoring mechanism? THANKS: Thanks to all those involved with the creation of the above listed utilities that are now a part of Random Doom, and to the doomers on efnet #doom2 for their semi-constant support and good ideas. Also, to id software for #doom, the Beatles for the White Album which I listened to while doing this, and the cast and crew of several good TV shows I don't have time to list. CONTACT: <email removed>, or Rethcir on efnet IRC #doom2.