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                               DOOMUTIL USER'S MANUAL

                                    VERSION 1.05



                                 David W. Poole, Jr.

                                     PO. Box 747

                                  Pacolet, SC 27342



                                            DOOM UTIL 1.05 User's Manual


                                  Table Of Contents

            Introduction .............................................i
            Features .................................................ii
            Installation and Quick Start .............................1
            General Program Usage ....................................3
             Menus ...................................................3
             Field Editors ...........................................3
             List Browsers ...........................................4
               Differences with WAD selection.........................4
             Hot Keys ................................................5
             Information Windows .....................................5
            Main Menu Functions ......................................6
             Exit DOOMUTIL ...........................................6
             DOOM (1 or 2) ...........................................6
             DOOM 1 ..................................................6
             DOOM 2 ..................................................6
             Configure ...............................................6
             WADs ....................................................6
             Miscellaneous ...........................................6
             Session .................................................6
            Configuration Menu .......................................7
             Current Game Configuration. .............................7
               Play Mode..............................................7
               Episode (DOOM edition 1 only)..........................8
               Mission................................................8
               Skill..................................................8
               Monsters...............................................8
               Respond................................................8
               Death Match............................................8
               Alternate Death Match..................................9
               Fast Monsters..........................................9
               Turbo..................................................9
               Timer..................................................9
               Optional Parameters....................................9
               Load Game from Slot....................................9
             Serial Configuration ....................................10
               Modem COM Port:........................................10
               Direct Connect COM Port:...............................10
               Dial:..................................................10
               Server Name:...........................................11
             Network Configuration ...................................11
               Socket.................................................11
               Server Name............................................11
               New Game Player Count..................................11
             Edit Program Configuration ..............................11
               Text Editor............................................12
               WAD Editor.............................................12
               Path to DOOM...........................................12
               Path to DOOM ][........................................12
               Path to WADs...........................................13
               Swap to EMS............................................13
               Swap to XMS                                ............



                                            DOOM UTIL 1.05 User's Manual


               Boss Mode..............................................13
               Boss Command...........................................13
               Use Log File...........................................13
               Use Auto Build WAD.....................................13
               Auto Build PWAD name...................................14
               View WAD command.......................................14
               DOOM Response file.....................................14
               Lump sprites & floors..................................14
             Edit MODEM.CFG ..........................................14
             Run ID's SETUP ..........................................15
            WADS .....................................................16
             Selection Menu ..........................................16
               Select WAD files.......................................16
               Select All WAD files...................................18
               Deselect All WAD files.................................18
               Invert WAD selection...................................18
               Change Sorting Order...................................18
               Save Selection to file.................................18
               Load Selection from file...............................18
               Merge Selection from file..............................19
               Generate Selected WAD list.............................19
             Force Refresh of all WADs ...............................19
             Force Refresh of selected WADs ..........................19
             Backup Selected WAD files. ..............................19
             Restore Selected WAD files. .............................19
             List WAD files. .........................................20
             Build new WAD from selected PWADs. ......................20
             Episode/Mission Menu. ...................................20
               Modify Episode & Mission for PWADs.....................20
               Globally Modify Episode & Mission for PWADs............20
               Incrementally Modify Episode & Mission for PWADs.......20
             THING Menu ..............................................20
               Invert Selected WADs things Death Match Status.........21
               Remove Selected WADs things Death Match Status.........21
               Randomize Selected WADs things with user seed..........21
               Replace one thing with another.........................21
             Sector Menu .............................................21
               Highlight SECTORs......................................21
               Maximize Brightness of SECTORs.........................22
               Remove Damaging SECTORs................................22
            Miscellaneous ............................................23
             Access Dialing Directory ................................23
             Launch External DOOM Editor. ............................23
             Register DOOMUTIL .......................................23
            Session ..................................................24
             New Session .............................................25
             Save Session ............................................25
             Load Session ............................................25
             Resume Last Saved Game ..................................25
            Hints, problems, and observations. .......................26
             Problem: Some of my WAD files do not show up in
             DOOMUTIL. ...............................................26
             Problem: DOOMUTIL crashes when scanning my WAD files. ...26



                                            DOOM UTIL 1.05 User's Manual


             Problem: SERSETUP crashes when used with multiple
             WADs. ...................................................27
             Problem: DOOM aborts multiple player sessions with a
             consistency failure. ....................................27
             Problem: DOOMUTIL complains about "Command Line Too
             Long", and won't invoke DOOM. ...........................30
             Using DOOMUTIL to manage sessions. ......................30
             Using DOOMUTIL to learn new WADs quickly. ...............31
             Using DOOMUTIL to add life to old levels. ...............31
             Using DOOMUTIL to exchange WADs with other DOOMers. .....32
            Contacting the Author ....................................34



                                            DOOM UTIL 1.05 User's Manual



                                            DOOM UTIL 1.05 User's Manual


            Introduction
                 DOOMUTIL was originally written to eliminate the need
                 to use the setup program supplied with DOOM when
                 attempting to initiate multiple player games.

                 As new facets of DOOMing were encountered (PWADs,
                 version 1.666, DOOM ][, WAD building via DEU, and
                 playing against various opponents), features were added
                 to DOOMUTIL to support these.

                 I hope that you'll find DOOMUTIL to be a worthy
                 accessory to your DOOMing system.  It's a powerful
                 utility.  IT IS HIGHLY RECOMMENDED THAT YOU READ THE
                 PROGRAM CONFIGURATION SECTION BEFORE RUNNING DOOMUTIL
                 FOR THE FIRST TIME.








































                                                                  Page i



                                            DOOM UTIL 1.05 User's Manual


            Features

                 DOOMUTIL offers many features for controlling your DOOM
                 system.  Some of these features include:



                 SESSION MANAGEMENT       DOOMUTIL Manages sessions for
                                          you, allowing you to quickly
                                          resume a saved game for any
                                          player.  With session
                                          management, you can play DOOM
                                          deathmatch against one player,
                                          DOOM ][ Cooperative against
                                          another, have a WAD
                                          development session, and have
                                          a single player session,
                                          without having to worry about
                                          re configuring for a
                                          particular use of DOOM.  As
                                          many sessions can be
                                          maintained as your disk space
                                          allows.

                 VERSATILE WAD CONTROL    DOOMUTIL provides many
                                          functions for managing and
                                          modifying any PWADs you have
                                          accumulated or created.

                                          DOOMUTIL supports PWAD files
                                          for DOOM 1 or 2, and during
                                          the selection process, tells
                                          you if a selected WAD file
                                          contains levels for the
                                          currently configured version
                                          of DOOM.  DOOMUTIL also
                                          displays the suitability of a
                                          selected PWAD (if levels are
                                          present) for multiple player
                                          sessions.  This suitability is
                                          based on the presence of
                                          enough multiple player starts,
                                          (cooperative and competitive),
                                          and methods of exiting the
                                          level.

                                          Also displayed is a
                                          consistency value, used for
                                          verification BEFORE DOOM IS
                                          INVOKED, of the consistency
                                          value of a level.  This
                                          prevents interruption in mid-
                                          session due to the dreaded


                                                                 Page ii



                                            DOOM UTIL 1.05 User's Manual


                                          "consistency failure" when a
                                          new level is loaded.

                                          DOOMUTIL provides the ability
                                          to modify the episode and
                                          mission for selected WADs, so
                                          that you can create your own
                                          scenario based on the WADs
                                          you've selected, and arrange
                                          them in any order you like.

                                          DOOMUTIL provides functions to
                                          modify the WADs, and quickly
                                          restore the WAD to it's
                                          original condition as you see
                                          fit.  The file used to restore
                                          the WAD to it's original state
                                          is often a fraction of the
                                          original file size.

                                          The modifications that can be
                                          performed to THINGs are:
                                          Randomization (a user provided
                                          seed value is used, allowing
                                          support for multiple player
                                          randomized WADs!!  Great for
                                          tired old levels!!), removal
                                          of Multiple Player  status
                                          (modifies the WAD so that
                                          things normally present only
                                          in multiple player session are
                                          available for single players,
                                          adds more stuff to most
                                          levels), inversion of Multiple
                                          player status (things present
                                          only in multiple player games
                                          will be available to a single
                                          player, things common to both
                                          single player and multiple
                                          player will be available only
                                          for multiple player.  Handy
                                          for newbies to learn where the
                                          "toys" are, in preparation for
                                          deathmatchs).

                                          The modifications that can be
                                          performed to SECTORS are:
                                          Removal of damaging sector
                                          status (no more hurting in
                                          slime baths), full
                                          illumination (no more dark
                                          rooms), and secret sector
                                          illumination (all normal areas


                                                                Page iii



                                            DOOM UTIL 1.05 User's Manual


                                          are fully illuminated, areas
                                          considered secret blink).

                                          Support is also provided for
                                          WAD developers.  A keystroke
                                          is all that's required to
                                          invoke a configured WAD editor
                                          on a given WAD, and launch
                                          DOOM upon return from the
                                          editor.

                 Serial/Network support   Support is provided for any
                                          second party serial or network
                                          drivers.  Independent
                                          configuration is provided for
                                          DOOM 1 & 2.







































                                                                 Page iv



                                            DOOM UTIL 1.05 User's Manual


            Installation and Quick Start

                 NOTE: For the purpose of this document, version will
                 refer to the version of the DOOM engine (as of this
                 writing, it's 1.666 for both DOOM 1 and DOOM 2), and
                 edition will refer to the copy of DOOM (1 or 2).

                 DOOMUTIL currently supports DOOM editions 1 and 2, and
                 has been tested with DOOM versions 1.2 and 1.666.

                 Before installing DOOMUTIL, it's strongly recommended
                 that you copy all WAD files, except for DOOM.WAD, and
                 DOOM2.WAD, to their own directory.  This is to reduce
                 confusion when DOOMUTIL scans for WAD files.
                 Improperly configuring DOOMUTIL will result in certain
                 WADs appearing twice in the list, and will generally
                 make life difficult.

                 To install DOOMUTIL, copy DOOMUTIL.WAD, DOOMUTIL.EXE, &
                 DOOMUTIL.WK1 to a directory in your path.  It's
                 recommended that you do not install DOOMUTIL in the
                 same directory containing your WADs, DOOM 1, or DOOM 2.
                 This is because DOOMUTIL does not need to reside in the
                 DOOM 1 or DOOM 2 directory to invoke the desired
                 edition of DOOM.  This allows you to play either
                 edition of DOOM at any time, regardless of your current
                 drive and directory.

                 The first time DOOMUTIL is executed, a configuration
                 screen is presented.  Various aspects of DOOMUTIL's
                 configuration are presented from this screen.  The most
                 important configuration options are the "Path" fields.
                 Specify the complete drives and paths for each of these
                 values.  If, for some reason, you've decided not to
                 take the earlier advice of moving your PWADs to their
                 own directory, leave the entry for "Path to PWADS"
                 blank.  IF ANY OF THESE ENTRIES IS DUPLICATED IN
                 ANOTHER FIELD, THERE WILL BE MULTIPLE COPIES OF WADS IN
                 THOSE DIRECTORIES IN THE WAD SELECTION LIST.  GOOD
                 LUCK!!

                 The remainder of the program configuration fields are
                 not as important, and are detailed in the Program
                 Configuration section.  Save your changes by pressing
                 the <Ctrl-Enter> key sequence.

                 You are now at DOOMUTIL's Main Menu.  To quickly start
                 DOOM 1 or 2, press <1> or <2>, depending on the edition
                 you wish to play.  Then press <D>, which will invoke
                 DOOM.  If you are playing DOOM 1, you'll start DOOM in
                 Episode 1, Skill Level 4.  If you are playing DOOM 2,
                 you'll start DOOM in Skill Level 4.



                                                                  Page 1



                                            DOOM UTIL 1.05 User's Manual


                 To change these settings, from the Main Menu, select
                 "Configure|Modify Current Game Configuration".  Again,
                 save your changes with the <Cntl-Enter> keyboard
                 sequence.  Starting DOOM from the main menu will
                 execute DOOM with your new settings.


















































                                                                  Page 2



                                            DOOM UTIL 1.05 User's Manual


            General Program Usage

                 User interaction with DOOMUTIL is performed using
                 either the keyboard or a mouse, if present.  DOOMUTIL's
                 user interface consists of 5 methods: Menus, Field
                 Editors, List Browsers, Hot Keys, and Information
                 Windows.  All methods except for Hot Keys and
                 Information Windows are two-way communication methods.
                 Their usage is detailed below:


              Menus

                 All functions provided by DOOMUTIL can be reached
                 through the menu system.  The various functions
                 supported by DOOMUTIL are detailed later, and are
                 reached through a hierarchical menu structure.

                 Menu functions are invoked using one of three methods.

                 The first is the cursor control keys.  These keys can
                 be used to move the highlighting from entry to entry,
                 until the desired entry is highlighted.  The function
                 is then invoked by pressing <Enter>.  Pressing <Escape>
                 is the same as selecting the first option (which is
                 always to exit the current menu) and pressing <Enter>

                 The second is the alphanumeric keys.  Each entry in the
                 menu has a character that is highlighted, to inform the
                 user which key will invoke this function.  Pressing the
                 key immediately invoked the corresponding function.

                 The third is the mouse.  Positioning the mouse cursor
                 on the desired function, and clicking the left mouse
                 button will invoke the function.  The right mouse
                 button functions as the Escape key, outlined in the
                 first method of menu usage.


              Field Editors

                 Field Editors allow the user to communicate with
                 DOOMUTIL in context sensitive method.  Information that
                 is associated with other information is placed into
                 fields, and the field editor is present to the user to
                 allow modification of desired fields.  Some fields
                 allow the user to launch a menu (such as skill setting
                 in game configuration) or a list browser (such as the
                 file name for load session).

                 Movement from field to field is performed with the up
                 and down arrow keys, or the <Enter> key, or by
                 positioning the mouse cursor in the desired field and
                 left clicking.  The left and right arrow keys allow for

                                                                  Page 3



                                            DOOM UTIL 1.05 User's Manual


                 positioning within the current field.  Special
                 functions that are field dependent are described at the
                 bottom of the current window.

                 To save changes, you must press <Ctrl-Enter>.  Pressing
                 <Escape> discards all changes made.


              List Browsers

                 List browsers are provided when DOOMUTIL needs
                 information from the user regarding some list, such as
                 WADs or File Names.  With the exception of WAD
                 selection, all list browsers function identically.  The
                 differences of the WAD list browser are explained at
                 the end this section.

                 To select an entry with the keyboard, use the cursor
                 control keys to move the highlight bar to the desired
                 entry, and press <Enter>.  If you wish to abandon your
                 selection, or leave it unchanged, press <Escape>.

                 To select an entry with the mouse, position the mouse
                 cursor to the desired entry, and left click.  Right
                 clicking the mouse while in the window functions as the
                 <Escape> key, described above.  If the list exceeds the
                 size of the window containing it, place the cursor on
                 the top or bottom line of the window.  Left clicking at
                 this time scrolls the window one line in the desired
                 direction.  Right clicking scrolls the window one page
                 in the desired direction.  Middle clicking scrolls the
                 window to the end of the list, in the desired
                 direction.

                Differences with WAD selection.

                 The WAD List Browser functions differently than the
                 other list browsers.  This is because the WAD list
                 browser allows the selection of MULTIPLE entries at a
                 given time, versus single item selection with the
                 remainder of the list browsers.  Multiple item
                 selection affects the browser as follows:

                 Items are selected or de selected by pressing the Space
                 bar or left mouse button while the item is highlighted.
                 After this, you are allowed to select or de-select
                 other WADs until you are satisfied with your selection
                 set.

                 To end the selection process with the keyboard, press
                 <Enter> to save changes to your selection, or <Escape>
                 to discard them.  To end the selection process with the
                 mouse, position the cursor in the window, and Right


                                                                  Page 4



                                            DOOM UTIL 1.05 User's Manual


                 click to save your selections, or middle click to
                 discard them.

                 NOTE: THE WAD SELECTION PROCESS IS THE ONLY INTERACTIVE
                 PROCESS THAT MODIFIES THE ACTIVE CONFIGURATION AS IT IS
                 BEING PERFORMED.  ALL OTHER CONFIGURATION OPTIONS ARE
                 NOT MADE ACTIVE UNTIL THEY ARE CONFIRMED (<ENTER> FOR
                 OTHER LIST BROWSERS, <CTRL-ENTER> FOR FIELD EDITORS).
                 If you are a registered user of DOOMUTIL, and use the
                 hot key sequence to invoke DOOM while in the WAD
                 selection browser, changes made to your selection will
                 be made used for the DOOM session.  Conversely, if you
                 are modifying the game configuration and invoke DOOM
                 using the hot key sequence, changes in your game
                 configuration that been made since the last <CNTL-
                 ENTER> will not be in effect.


              Hot Keys

                 Hot keys are only available to registered owners of
                 DOOMUTIL.  These keys can be used any time DOOMUTIL is
                 awaiting input from the user.

                 ALT-B     Begin DOOM with current configuration.

                 ALT-C     Modify Current Game Configuration.

                 ALT-D     DOS Shell.

                 ALT-I     Program Information.  Displays memory
                           available to DOOMUTIL.

                 ALT-M     Launch Configured DOOM Editor.

                 ALT-P     Edit Program Configuration

                 ALT-W     WAD Functions.

                 ALT-X     Immediate Exit from DOOMUTIL.


              Information Windows

                 From time to time, DOOMUTIL will present the user with
                 information regarding a choice that has been made.
                 After the information has been viewed, the user informs
                 DOOMUTIL to continue with operation by pressing any
                 key.  Occasionally, DOOMUTIL will require an answer to
                 the information, such as "Do you really want to over
                 write this file?"  At these times, the information
                 window will inform the user to press a specified key
                 sequence (usually <Ctrl-F10>) to confirm their choice.


                                                                  Page 5



                                            DOOM UTIL 1.05 User's Manual


            Main Menu Functions


              Exit DOOMUTIL

                 Quite simply, this ends DOOMUTIL.  All settings are
                 saved for your next session with DOOMUTIL.


              DOOM (1 or 2)

                 Starts the selected edition of DOOM (signified by the
                 number in parenthesis).


              DOOM 1

                 Selects DOOM 1 for the desired edition of DOOM.  Note
                 that changes made to game configuration, serial server,
                 network server, or selected WADs are independent of
                 changes made to these for DOOM 2.


              DOOM 2

                 Selects DOOM 2 for the desired edition of DOOM.  Note
                 that changes made to game configuration, serial server,
                 network server, or selected WADs are independent of
                 changes made to these for DOOM 1.


              Configure

                 Activates the configuration menu, outlined below.


              WADs

                 Activates the WAD menu, outlined below.


              Miscellaneous

                 Activates the Miscellaneous functions menu.  These are
                 functions that don't really have a place anywhere else,
                 so they are included on this menu.  This menu is
                 detailed elsewhere.


              Session

                 Activates the session management menu.  These functions
                 are detailed elsewhere.


                                                                  Page 6



                                            DOOM UTIL 1.05 User's Manual


            Configuration Menu

                 The configuration menu controls all aspects of DOOM,
                 with the exception of the selected WADs.  The
                 configuration values are categorized by type.  This
                 allows for a one-time configuration of serial and
                 network server configurations.

                 With respect to the various configuration options,
                 DOOMUTIL manages unique configurations for the current
                 game, serial server, and network server for both
                 editions of DOOM.  Changes made while one version of
                 DOOM is selected will have no effect on the settings
                 for the other version of DOOM.  This means that you'll
                 have to configure the serial server and network server
                 (if you'll be using them) twice; once with each edition
                 of DOOM selected.  The program configuration is not
                 tied to either edition of DOOM, and thus does not have
                 this restriction.


              Current Game Configuration.

                 This invokes a field editor that allows for
                 configuration of game settings.  As mentioned
                 elsewhere, two sets of configurations are maintained,
                 one for each edition of DOOM.

                Play Mode

                 This field accepts one of 4 values.

                 A "S" designates single player mode.

                 A "M" designates modem play, and will place the
                 configured serial driver into dial or answer mode based
                 on the contents of the Dial field in the Serial Server
                 configuration.

                 A "D" designates direct serial play.  Use this if you
                 are playing across a null model serial connection, or
                 if you are playing across a modem where the connection
                 has already been established with another utility.  No
                 dialing will be attempted for this type of
                 configuration.

                 A "N" designates network play.  To specify the number
                 of players in a network session where a new game is
                 being initiated, use the Network Server Configuration
                 option.





                                                                  Page 7



                                            DOOM UTIL 1.05 User's Manual


                Episode (DOOM edition 1 only)

                 Select which of the three episodes you wish to play.
                 If the value of this field is changed, and you've
                 selected a saved game (described below), then the save
                 game slot is automatically replaced with 0, specifying
                 a new game.

                 Pressing the <F10> key when modifying this field brings
                 up a menu, allowing you to select the desired episode.

                Mission

                 This allows you to specify the initial mission to begin
                 game play.  As with the episode field, changing the
                 mission when a load game slot is selected results in a
                 0 being placed into the game slot field, specifying a
                 new game.

                 Pressing the <F10> key when modifying this field brings
                 up a menu for DOOM 1, or a browse list for DOOM 2,
                 allowing you to select the desired mission.

                Skill

                 This field allows you to select the skill setting for
                 the session you are configuring. Pressing <F10>
                 presents a menu with the various skill settings
                 available.  Nightmare mode is omitted, as this is
                 merely Skill 4, with Respond and Fast Monsters fields
                 set to "Y".

                Monsters

                 This "Y"es or "N"o field allows you to select the
                 presence of monsters in your session.

                Respond

                 This "Y"es or "N"o field allows you to specify if
                 killed monsters reappear after they've been killed.

                Death Match

                 This "Y"es or "N"o field allows you to specify if the
                 session will be a death match session.  Note that
                 single player sessions can play death match.  In this
                 manner, the player possesses all keys, and starts from
                 the death match entry points, as opposed to the normal
                 Player 1 entry point, upon starting the game, or
                 starting from being killed.




                                                                  Page 8



                                            DOOM UTIL 1.05 User's Manual


                Alternate Death Match

                 Note: This option valid only for DOOM versions 1.666
                 and later.

                 This "Y"es or "N"o field allows you to specify Death
                 Match 2.0 rules.  In this manner, weapons, health,
                 ammunition, and artifacts reappear, with the exception
                 of the Invisibility and Invulnerability spheres, after
                 they've been picked up.

                Fast Monsters

                 Note: This option valid only for DOOM versions 1.666
                 and later.

                 This "Y"es or "N"o field allows you to select attack
                 speed of the monsters in your session.  Normal play is
                 specified with a "N".

                Turbo

                 Note: This option valid only for DOOM versions 1.666
                 and later.

                 This parameter allows you to select the scaling factor
                 for your running speed.  The allowable range is 0 to
                 255, inclusive, and represents the percentage of normal
                 running speed.

                Timer

                 Note: This option valid only for DOOM versions 1.666
                 and later.

                 This parameter allows you to select the number of
                 minutes to remain in a level before automatically
                 advancing to the next level.

                Optional Parameters

                 This allows you to specify optional parameters not
                 directly supported by DOOMUTIL, such as "-record" or "-
                 playdemo".  Consult the DOOM FAQ or the README for DOOM
                 for a list of these parameters.

                Load Game from Slot

                 This numeric field allows you to select the game slot
                 to play a saved game from.  Slots are numbered from 1
                 to 6, inclusive.  Specifying a 0 informs DOOMUTIL to
                 begin a new game.  Specifying a "?" informs DOOMUTIL to
                 search for the saved game with the most recent
                 date/time file stamp, allowing you to quickly determine

                                                                  Page 9



                                            DOOM UTIL 1.05 User's Manual


                 the most recent saved game.  When a game is specified,
                 the Episode (if relevant) and Mission fields are
                 updated to indicate the episode and mission for which
                 the game was saved.

                 Pressing <F10> while in this field invokes a menu with
                 entries for each of the saved games.  While browsing
                 these entries, information about each saved game is
                 displayed.  This information is the episode (if
                 relevant), mission, skill setting, player count, name,
                 and frag count.  For example, for a DOOM 1 game saved
                 on Episode 2, Mission 3, with 2 players, Skill 4, and
                 no frags, the entry would display [(E2M3S4P2) "GAME
                 NAME" 0 0].


              Serial Configuration

                 From this screen, parameters affecting serial
                 configuration are specified.  Please refer to the Play
                 Mode field of the Current Game Configuration for an
                 explanation of the difference between Modem & Direct
                 Connect communications modes.

                 As mentioned elsewhere, separate configurations are
                 maintained, one for each version of DOOM.

                Modem COM Port:

                 This field allows you to specify the port which your
                 modem is installed on.  A numeric value between 1 and
                 4, inclusive, is permitted here.

                 This is the port used when a "M"odem Serial Game is
                 specified under the Play Mode of the Current Game
                 configuration section.

                Direct Connect COM Port:

                 This field allows you to specify the port which your
                 null modem is installed on.  A numeric value between 1
                 and 4, inclusive, is permitted here.

                 This is the port used when a "D"irect Connect Serial
                 Game is specified under the Play Mode of the Current
                 Game configuration section.

                Dial:

                 This field allows you to specify the mode of connection
                 for your modem, which is dial or answer.  If you are
                 playing a "M"odem Serial Game (specified under the Play
                 Mode of the Current Game configuration), your modem


                                                                 Page 10



                                            DOOM UTIL 1.05 User's Manual


                 will dial if this field is non-blank.  If the field is
                 blank, your modem will answer.

                Server Name:

                 This field specifies the server to use for serial
                 multiple player games.  The default is "SERSETUP.EXE",
                 although if you wish to use another, substitute the
                 name of the server in this field.


              Network Configuration

                 This field allows you to configure the IPX network
                 driver for multiple player sessions.  Again, separate
                 configurations are maintained for DOOM 1 & 2.

                Socket

                 This allows you to select the IPX socket for multiple
                 group multiple player sessions.  Specifying a unique
                 number for each group of players allows more than one
                 group to be playing independent games over the same
                 network.

                Server Name

                 This allows you to select the IPX driver for your
                 session.  IPXSETUP is the default, although if you have
                 a replacement, you place the name of it in this field.

                New Game Player Count

                 This allows you to specify the number of players in a
                 new networked session.  If saved games are being used,
                 the value of this field is ignored.  It allows values
                 between 2 & 4, inclusive.


              Edit Program Configuration

                 Configuration of DOOMUTIL is performed here.  The
                 previous sections configured each edition of DOOM for
                 operation, and so separate configurations were
                 maintained for both editions.  Only one program
                 configuration is necessary, so program configuration
                 can be performed regardless of the edition of DOOM
                 currently selected.

                 WARNING!  You must specify independent paths for DOOM,
                 DOOM ][, and WADs.  If you currently have your PWAD
                 files in your DOOM sub directory, you have two options:



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                                            DOOM UTIL 1.05 User's Manual


                      1)   Create a new directory for your WAD files,
                           and MOVE all of your PWADs (all .WAD files
                           with the exception of DOOM.WAD or DOOM2.WAD)
                           into this directory.  This is the recommended
                           method.

                      2)   Leave the Path to WADs file blank, if you
                           wish to leave your PWADs in the DOOM 1 or
                           DOOM 2 directories.

                 Failure to perform one of these steps will result in
                 having multiple listing for some or all of your WAD
                 files.  Multiple listings for a given WAD generally
                 result in erroneous multiple player consistency values
                 (described in the WAD selection section).

                Text Editor

                 This specifies the name of the text editor that will be
                 invoked for any text editing functions (currently only
                 used for Edit MODEM.CFG, outlined below) that may be
                 required.

                WAD Editor

                 NOTE: THIS FIELD & FUNCTION IS OBSOLETE.  SEE THE "VIEW
                 WAD FILE COMMAND" DESCRIBED IN THIS SECTION FOR A
                 BETTER ALTERNATIVE.

                 This allows you to specify the WAD editor that will be
                 launched when the "ALT-M" hot key sequence is invoked.

                Path to DOOM

                 You MUST place the complete path (drive included) to
                 DOOM.  For example, if DOOM is on drive D:, in a
                 directory called "DOOM", off of a directory called
                 "GAMES", off of the root directory, specify:
                 "D:\GAMES\DOOM".  A trailing back slash is not
                 required.

                 See the warning at the beginning of this section for an
                 important note.

                Path to DOOM ][

                 This allows you to specify the location of DOOM ][,
                 following the same specification as DOOM.

                 See the warning at the beginning of this section for an
                 important note.




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                                            DOOM UTIL 1.05 User's Manual


                Path to WADs

                 This allows you to specify the location of your PWAD
                 files, following the same specification as DOOM.

                 See the warning at the beginning of this section for an
                 important note.

                Swap to EMS

                 This allows you to specify EMS as the destination of
                 DOOMUTIL's memory image when DOOMUTIL launches another
                 application.  If Swap to EMS and Swap to XMS is set to
                 "N", the image is stored as a file in the current
                 directory.  Specify a "Y" if you have enough memory.
                 DOOMUTIL will require approximately 300k of memory for
                 spawning, leaving a 9k foot-print behind.  Specifying a
                 "Y" for both Swap to EMS & Swap to XMS is valid.  In
                 this case, the swapper will determine the best location
                 for the memory image.

                Swap to XMS

                 See "Swap to EMS", above.

                Enable BEEPS

                 This disables or enables those (to some) annoying beeps
                 that occur frequently when editing values.

                Boss Mode

                 Placing a "Y" in this field invoked the command
                 specified by "Boss Command" when DOOM is exited.  Use
                 this to help circumvent problems with your wife.....

                Boss Command

                 Specify the command to be executed when DOOM is exited,
                 if Boss Mode is enabled.

                Use Log File

                 Placing a "Y" in this field caused DOOMUTIL to create
                 and maintain a text file recording various events using
                 DOOMUTIL.  This file name will have the same name as
                 the executable (unless you've renamed DOOMUTIL.EXE, it
                 will be DOOMUTIL) with an extension of .LOG.

                Use Auto Build WAD

                 This "Y"es or "N"o field informs DOOMUTIL to
                 automatically build a PWAD consisting of the selected
                 PWADs (described later) when DOOM is launched.

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                                            DOOM UTIL 1.05 User's Manual


                 This option was originally created to overcome the
                 limitation of MS-DOS's 128 character command line
                 limit.  With the advent of DOOM version 1.666 and the
                 "@" (response file) parameter, this option should have
                 become obsolete.  However, I've had problems with
                 SERSETUP and response files containing more than one
                 PWAD file, so this option remains.  This problem is
                 outlined in the "Problems" section.

                Auto Build PWAD name

                 This specifies the name of the PWAD that will be built
                 when DOOM is launched, if more than one PWAD is
                 selected from the WAD selection menu.  Unless a path is
                 specified, this PWAD will be created in the directory
                 for the currently selected version of DOOM.  You may
                 wish to specify a drive and path to a RAM drive if you
                 have enough space.  This will result in faster building
                 time for the Auto Build PWAD.

                View WAD command

                 This allows you to configure the command for viewing
                 and modifying PWADs when browsing them during WAD
                 selection, outlined later.  For my own setup, I have a
                 modified version of DEU 5.21 which works for both DOOM
                 1 and DOOM 2.  I've copied it into each of the DOOM
                 directories, and placed the following in the View WAD
                 Command field: "deu -file %s".  In this manner, I can
                 quickly and easily invoke DEU on the highlighted file,
                 for either version of DOOM.

                DOOM Response file

                 Note: This option valid only for DOOM versions 1.666
                 and later.

                 This specifies the name of the response file to be
                 generated for DOOM, the serial server, or network
                 server.

                Lump sprites & floors

                 This option is not supported at the present.


              Edit MODEM.CFG

                 Invoking this option launches the configured text
                 editor for MODEM.CFG in the directory configured for
                 the current edition of DOOM.




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                                            DOOM UTIL 1.05 User's Manual


              Run ID's SETUP

                 This option launches SETUP.EXE in the directory
                 specified for the current edition of DOOM.



















































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                                            DOOM UTIL 1.05 User's Manual


            WADS

                 This menu is used for selecting and modifying the WADs
                 for your DOOM session.  WADs selected for a given
                 edition of DOOM are referred to as a selection set.

                 WAD file selections are maintained dependently of the
                 edition of DOOM selected.  This means that if you have
                 selected PWADs for use with DOOM 1, then select DOOM 2,
                 the WADs you've previously selected with DOOM 1 will
                 not be selected for DOOM 2.  When you reselect DOOM 1,
                 the old selection will be reactivated.

                 Changes made to WAD files are permanent, but can
                 quickly be restored to their original status.  A WAD
                 file used in one session that is modified for use by
                 another will affect the original session.


              Selection Menu

                Select WAD files

                 This allows you to interactively select PWADs for use
                 in your DOOM session.  WADs are selected using the list
                 browser method.  While browsing WADs, a wealth of
                 information is provided the WADs as they are displayed.

                 This information is as follows:

                 A "*" is displayed if DOOMUTIL considers the WAD to be
                 a user modifying WAD.  This is a WAD file that has a
                 file by the same name, with the extension of ".BAK" in
                 the same directory.  DOOMUTIL will not allow
                 modifications to user modifying WADs, due to the
                 potential dynamics of the WAD.

                 A "!" is displayed if DOOMUTIL considers the WAD to be
                 a properly designed WAD.  For a WAD to be considered
                 properly designed by DOOMUTIL, it must meet the
                 following criteria for EACH level present in the WAD:

                      1)   There must be at least one exit.

                      2)   There must be at least four death match
                           starting points.

                      3)   There must be exactly one player 1 starting
                           point.

                      4)   There must be exactly one player 2 starting
                           point.



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                                            DOOM UTIL 1.05 User's Manual


                      5)   There must be exactly one player 3 starting
                           point.

                      6)   There must be exactly one player 4 starting
                           point.

                 The name of the WAD file is displayed.

                 The level information, if any is present in the first
                 set of parenthesis.  Within these parenthesis, the
                 number of levels detected for the current edition of
                 DOOM are displayed, along with the first episode (if
                 relevant) and mission encountered.  Within brackets, a
                 4 character code is presented to convey the consistency
                 value of the level.  The consistency value is useful
                 for establishing multiple player games.  DOOM will
                 abort with a consistency failure if the corresponding
                 consistency values for the selected WADs do not match
                 for each player's machine.  Finally, a "DM" or "dm" is
                 presented if DOOMUTIL determines the levels found
                 within to be death matchable.  If an uppercase DM is
                 present, then all levels within the WAD have enough
                 death match starts for use.  If a lower case dm is
                 present, then some (but not all) levels have enough
                 death match starts for use.

                 The next information present refers to songs, and is
                 currently only valid for DOOM edition 1.  The number of
                 songs present, as well as the first episode and mission
                 for a song, are present in the second set of
                 parenthesis.

                 The next information presented refers to the number of
                 sounds in the WAD file.

                 The next information presented refers to the number of
                 sprites in the WAD file.

                 The next information presented refers to the number of
                 wall textures in the WAD file.

                 The next information presented refers to the number of
                 floor/ceiling textures in the WAD file.

                 The WADs are displayed using a color scheme to indicate
                 the status of the WAD.  The color scheme is displayed
                 by pressing <F2> while displaying the WADs.  The color
                 scheme refers to whether or not a WAD is selected,
                 modified, and archived.

                 Selection is performed as outlined in the special
                 section regarding the List Browser Method at the
                 beginning of this document.


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                                            DOOM UTIL 1.05 User's Manual


                 During the browsing process, several options are
                 available.

                 Pressing <F10> will invoke the configured WAD File
                 Viewer on the highlighted WAD.

                 Pressing <Alt-F10> will perform the same function, but
                 will automatically launch DOOM upon return from the
                 Viewer.  This handy for developing PWADs.  As an
                 example, if you are a DEU user, when your modifications
                 for the current DEU session are complete, you can
                 inform DEU to Save, and while it's rebuilding the
                 nodes, reject, and blockmap, press "q" twice.  After
                 DEU builds, it will read the keyboard buffer and exit
                 DEU.  DOOMUTIL will then launch DOOM, stuff a carriage
                 return into the keyboard buffer (to prevent the "Press
                 Carriage Return" message from id regarding modification
                 to DOOM).  This allows you to get a drink or what ever
                 during the period of time that your machine is
                 basically useless.

                Select All WAD files

                 This immediately selects ALL wad files.

                Deselect All WAD files

                 This immediately deselects ALL wad files.

                Invert WAD selection

                 This inverts the currently WAD selection, making
                 selected WADs deselected, and vice-versa.

                Change Sorting Order

                 This invokes a menu allowing you to configure the order
                 which WADs are displayed during the selection process.

                 Note that the WAD list is not sorted until WAD
                 selection begins, so changes made during the selection
                 process are not immediately sorted.

                Save Selection to file

                 This allows you to save the list of selected WADs to a
                 file.

                Load Selection from file

                 This allows you to load a list of WADs to be selected
                 from a file.  The previous selection is lost.



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                                            DOOM UTIL 1.05 User's Manual


                Merge Selection from file

                 This allows you to load a list of WADs to be selected
                 from a file.  The previous selection is merged with the
                 new one.

                Generate Selected WAD list

                 This generates a file with the name of the DOOMUTIL
                 program file (unless you've renamed it, it will be
                 DOOMUTIL) with an extension of .LST, in the directory
                 containing the program.  This can be used as input into
                 PKZIP or some other utility as needed.


              Force Refresh of all WADs

                 This causes DOOMUTIL to discard all of it's knowledge
                 regarding the WAD files, and build the list from
                 scratch.  Doing so will result in the loss of
                 information regarding the number of times a given WAD
                 has been used, and the date of it's last use.  If you
                 choose not to discard the information, the list is
                 merely updated, adding information for WADs that it's
                 not scanned before, and discarding information for WADs
                 that no longer exist on your system.


              Force Refresh of selected WADs

                 This allows you to rescan information for the WADs that
                 are currently selected.  This is useful to bring WAD
                 information up to date when WADs have been modified by
                 some utility other than DOOMUTIL.


              Backup Selected WAD files.

                 This caused DOOMUTIL to create a file in the directory
                 containing each of selected WADs, with the name of the
                 WAD file, and an extension of ".WBU".  This archive is
                 contains the THINGS & SECTORS for each WAD, and is
                 provided so that DOOMUTIL can quickly restore a
                 selected WAD to it's original status.  These files are
                 usually a fraction of the original WAD size.

                 NOTE: Deleting the .WBU files from your system can
                 result in invalid operation of DOOMUTIL.


              Restore Selected WAD files.

                 This causes DOOMUTIL to read the THINGs & SECTORs from
                 the .WBU file and place them back into the

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                                            DOOM UTIL 1.05 User's Manual


                 corresponding WAD files, effectively removing all
                 modifications made to a given WAD.


              List WAD files.

                 This causes DOOMUTIL to generate a text file with
                 information regarding the selected WAD files.  This
                 information is provided for developers of PWADs and
                 other DOOM accessories.


              Build new WAD from selected PWADs.

                 This causes DOOMUTIL to create a new PWAD containing
                 all WADs currently selected.  This is used for a
                 variety of reasons, described in the "hints" section.


              Episode/Mission Menu.

                 Note that modifications performed here will update the
                 level consistency value for each WAD.  This is
                 particularly important for multiple player sessions!

                Modify Episode & Mission for PWADs

                 This allows you to change the initial Episode & Mission
                 for the levels and songs present in each of the
                 selected WADs, on an individual basis.  Multiple levels
                 PWADs are assigned sequential episode/mission values.

                Globally Modify Episode & Mission for PWADs

                 This allows you to change the initial Episode & Mission
                 for the levels and songs present in each of the
                 selected WADs, on an global basis.  Multiple levels
                 PWADs are assigned sequential episode/mission values.

                Incrementally Modify Episode & Mission for PWADs

                 This allows you to change the initial Episode & Mission
                 for the levels and songs present in each of the
                 selected WADs, on an global basis, with the
                 episode/mission being assigned sequentially.  Multiple
                 levels PWADs are assigned sequential episode/mission
                 values.


              THING Menu

                 This menu lets you modify various aspects of the THINGs
                 present in the selected PWAD files.  Note that player
                 starts (both cooperative and death match), keys,

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                                            DOOM UTIL 1.05 User's Manual


                 teleport destinations, impassable furniture, and
                 enemies considered bosses are not modified.

                 Note that modifications performed here will update the
                 level consistency value for each WAD.  This is
                 particularly important for multiple player sessions!

                Invert Selected WADs things Death Match Status

                 This modifies the WADs so that things present only in
                 multiple player sessions will appear in the session.
                 THINGs that normally appear will not after this is
                 used.

                 This allows you to learn the differences between normal
                 and death match things for the given WADs.

                Remove Selected WADs things Death Match Status

                 This modifies the WADs so that things present only in
                 multiple player sessions will appear in the session.
                 They will appear with the things that normally appear.

                 This usually results in more weapons, ammo, health, and
                 sometimes monsters.

                Randomize Selected WADs things with user seed

                 This allows you to modify the locations of things in
                 the selected PWADs.  You are prompted for a user seed
                 to be used in the randomization process.  If you are
                 modifying the WADs for multiple player use, all players
                 must use the same seed value.

                Replace one thing with another

                 Not yet implemented.


              Sector Menu

                 Note that modifications performed here will update the
                 level consistency value for each WAD.  This is
                 particularly important for multiple player sessions!

                Highlight SECTORs

                 This causes DOOMUTIL to maximize the brightness of each
                 of the areas in the game.  Areas that are considered
                 secret are set to pulsing.

                 Note: there are events in DOOM that modify the
                 brightness of a sector during game play.  DOOMUTIL does
                 not modify these events.

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                                            DOOM UTIL 1.05 User's Manual


                Maximize Brightness of SECTORs

                 This maximizes the brightness of each of the areas in
                 DOOM.

                 Note: there are events in DOOM that modify the
                 brightness of a sector during game play.  DOOMUTIL does
                 not modify these events.

                Remove Damaging SECTORs.

                 All damaging SECTORs are set to normal, so that slime
                 areas no longer hurt.  Note that this can result in
                 your player getting into locations that he can not
                 escape from, and can not exit (normally) since he's not
                 killed in the area.







































                                                                 Page 22



                                            DOOM UTIL 1.05 User's Manual


            Miscellaneous


              Access Dialing Directory

                 Non-functional.  Actually, it works, but is unstable.


              Launch External DOOM Editor.

                 Obsolete; see viewing selected WAD in the WAD selection
                 section.


              Register DOOMUTIL

                 This is used for the registration process of DOOMUTIL.
                 It is used twice during the registration process.

                 The first time is to enter your name you wish to
                 register with DOOMUTIL.  DOOMUTIL will generate an
                 order form in the directory containing DOOMUTIL, with
                 an extension of ".FRM".  Print this, and send it with a
                 check for $15 (US) to the address listed at the top of
                 this document.

                 Upon receipt, I will return a form to you that contains
                 the registration key and DOOMUTIL's serial number,
                 which you then enter back into this menu.

                 After the process is completed, your copy of DOOMUTIL
                 is registered.























                                                                 Page 23



                                            DOOM UTIL 1.05 User's Manual


            Session

                 DOOMUTIL will manage sessions for DOOM owners who meet
                 any of the following criteria:

                      1)   Have more than one opponent/partner for
                           network, modem, or direct connect games.

                      2)   Have more than one person using DOOM on their
                           system.

                      3)   Develop PWADs or DOOM add-ons.

                 A session, as far as DOOMUTIL is concerned, is the
                 following:

                      1)   Selected DOOM Edition.

                      2)   Saved games for both editions of DOOM.

                      3)   Game configuration for both editions of DOOM.

                      4)   Serial configuration for both editions of
                           DOOM.

                      5)   Network configuration for both editions of
                           DOOM.

                      6)   Selected WADs for both editions of DOOM.

                           Note that the WADs themselves are not saved
                           in the session.  If it's possible that you'll
                           be using one or more of the same WADs for
                           various sessions, and modifying them for only
                           one session, you have to perform the
                           following process:

                           a)   Select the desired WADs.

                           b)   Modify them as you see fit.

                           c)   Build them into a new WAD file.  It's
                                recommended that you give new WAD the
                                same name as the session, or some name
                                that you'll know to delete when you are
                                permanently finished with the session.

                                This name should be unique.  Using the
                                same name from session to session
                                invalidates this procedure.

                           d)   Deselect all of the WAD files, and
                                select the WAD file created by the
                                previous step.

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                                            DOOM UTIL 1.05 User's Manual


              New Session

                 Selecting this option deletes the saved games for both
                 editions of DOOM, deselects all WAD files, and erase
                 the session name.  Be sure you wish to do this!


              Save Session

                 This saves the session information outlined above to
                 the specified file.


              Load Session

                 This restores the session information outlined above
                 from the specified file.  Note that a New Session is
                 performed before the session is loaded, to prevent any
                 saved games from the previous session from conflicting
                 with the loaded session.


              Resume Last Saved Game

                 This automatically selects the most recently saved
                 game, and launches DOOM.





























                                                                 Page 25



                                            DOOM UTIL 1.05 User's Manual


            Hints, problems, and observations.

                 DOOMUTIL is an extremely complex program.  Since it's
                 conception, it's been expanded every time I find that
                 there is something I want to do with DOOM that I need
                 to automate.  It started out as nothing more than a
                 replacement for the command line building portion of
                 SETUP.EXE with regards to serial or network play.

                 As new facets of the DOOMing experience came to light,
                 more was piled into DOOMUTIL.  DOOMUTIL consumed
                 another utility that I wrote (but was never released),
                 WADUTIL, that performed various operations on WAD
                 files.  WADUTIL was a batch oriented program, and
                 didn't recover from run-time errors gratefully, as it
                 did not need to.  Unfortunately, this lack of grace is
                 present in DOOMUTIL as well, but will be corrected in
                 the near future.  Also, my lack of experience with
                 interactive programs is minimal, and that (to some) may
                 be obvious.  My apologies for this; I hope that the
                 functionality of DOOMUTIL will be more than worth the
                 effort of dealing with the interface.

                 The following sections address frequent problems and
                 work-arounds, and ideas for minimizing set-up time for
                 DOOM sessins (getting the most out of DOOMUTIL).


              Problem: Some of my WAD files do not show up in DOOMUTIL.

                 This is because DOOMUTIL has not scanned the WAD file
                 directories since either DOOMUTIL or the WADs in
                 question were installed.  To correct this, selected the
                 Force Refresh of all WAD files from the WAD menu, and
                 press any key other than <F10>, as outlined in the WAD
                 menu section.


              Problem: DOOMUTIL crashes when scanning my WAD files.

                 This is usually the result of DOOMUTIL encountering an
                 incomplete PWAD.  If DOOMUTIL returns an error message
                 to the effect that memory could not be allocated for a
                 type of buffer, then the WAD file described in the
                 error message either has too large of a list (greater
                 than 64k) or no entries in the list.  This is usually
                 the case with "example" wads, such as those supplied
                 with DEU.  These WADs are generally not playable
                 anyway, so move the offending WAD out of DOOMUTIL's
                 search paths, and start the scan again.





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                                            DOOM UTIL 1.05 User's Manual


              Problem: SERSETUP crashes when used with multiple WADs.

                 This is a problem, I believe, with SERSETUP.  It
                 probably exists as well in IPXSETUP, although I've been
                 unable to verify as of this writing.  This problem
                 occurs only when response files are used (version 1.666
                 & greater).  Several solutions are available:

                      1)   Use the Build WAD function from the WAD menu
                           to combine the selected WAD files into one
                           wad.  Deselect all WAD files, and select the
                           WAD file just created.  This is the
                           recommended method of solving the problem,
                           ESPECIALLY if you are using sessions.

                           Refer to the Session section for concerns
                           using WAD files.

                      2)   Use the Auto Build WAD File function from the
                           program configuration menu to specify the
                           name of a WAD to be automatically built when
                           DOOM is invoked.

                      3)   Don't use a response file.  Blank the entry
                           for the Response file in the program
                           configuration.  Note that this may introduce
                           another problem, in that the command line may
                           be too large.  This is described elsewhere.


              Problem: DOOM aborts multiple player sessions with a
              consistency failure.

                 A variety of reasons cause this.  The more common ones
                 are listed below.

                      1)   If WAD files are involved, the consistency
                           value for the WADs may be wrong.  This is due
                           to modification of one or more of the WADs,
                           with regards to one or more of the players.

                           All WADs must be in the same state in order
                           for DOOM to allow play with them accross
                           multiple player sessions.  DOOMUTIL provides
                           a consistency value that will help to
                           determine where WAD related consistency
                           problems will occur.  During the WAD
                           selection process, examine the number in
                           brackets.  If the values differ for each
                           corresponding player for the same wads, then
                           this is the problem.  For example, player A &
                           player B both want to play a wad called
                           "SOMEWAD.WAD", but receive consistency values
                           when starting the WAD.  Both players should

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                                            DOOM UTIL 1.05 User's Manual


                           enter their WAD selection menu, veryify that
                           SOMEWAD.WAD is selected, and then verify that
                           the value in brackets compares on both
                           machines, as well as the episode and mission
                           for the WAD are in agreement.  If they
                           differ, then this is a cause of the problem.

                           If the episode and mission differ, then the
                           Episode/Mission submenu should be used to
                           force the selected WADs to consist of the
                           same starting episode/mission.  Then the
                           comparison procedure outlined in the previous
                           paragraph should be repeated.  If the
                           consistency values match, then you can invoke
                           DOOM.  If it fails a second time, and all of
                           your WADs compare, then the problem lies
                           elsewhere.

                           Note that if any external utiltity modifies a
                           WAD file since DOOMUTIL has scanned it, then
                           the consistency value may have changed.  In
                           order for DOOMUTIL to have valid information,
                           select the "Refresh Selected WADs" from the
                           WAD menu, and compare the values again.  If
                           they still differ, there have two options:

                           a)   Player A should give the Player B the
                                offending WADs, replacing them on Player
                                B's machine.

                           b)   All players should use DOOMUTIL to
                                restore the selected WADs to their
                                original status, then perform any
                                desired modifications in tandem.  After
                                the modifications are performed,
                                comparing the consistency values for the
                                selected WADs a second time is
                                recommended.

                           If there are no brackets present in the for a
                           given WAD (as in the case of WADs that
                           contain only sprites, sound, or music), then
                           it's selection is not a factor.  This means
                           one player can be playing with PYTHON sounds,
                           while the other is using the original sounds,
                           for example.

                           Another possibility is that one or more of
                           the players have attempted to "cheat" by
                           modifying their own copy of the WAD.
                           DOOMUTIL will catch this type of cheat with
                           the consistency value.  There are methods of
                           cheating through the use of WAD files,


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                                            DOOM UTIL 1.05 User's Manual


                           however, neither DOOM or DOOMUTIL will catch
                           these.

                      2)   If saved games are involved, then it's
                           possible that one or more players have
                           modified their save game (inadvertantly, by
                           saving over it in a seperate session), or by
                           cheating, with a utility that modifes saved
                           games.  You can attempt to load older saved
                           games to see if you can find one that will
                           work.  Other than that, your only solution is
                           to begin a new game.

                           Another reason for a saved game to crash is
                           because the WAD that was being used when the
                           game was saved has been modified.  No
                           solution to this problem, unless you've got
                           copy of the WAD in it's state when the game
                           was saved.  This is the main reason for the
                           recommendation of creating a single unique
                           PWAD for each session you play; if you do
                           this, it's doubtful you'll have this problem.

                           Note that if you begin a new game, and DOOM
                           still crashes, then the problem may not be in
                           the saved game, and when you find the
                           problem, you may be able use the saved after
                           all.

                      3)   Line noise or improperly configured
                           communications hardware (modem/network) can
                           also cause consistency failures.  These
                           generally occur during the course of the
                           game, not at initial connection.

                      4)   If the above doesn't resolve the problem,
                           it's possible that one or more players are
                           using a copy of DOOM.EXE or DOOM2.EXE that's
                           been modified in some manner, or are not the
                           same version.  If the same version is being
                           used by all players, then the EXE has most
                           likely modified in some manner.  To solve
                           this problem, both players must have
                           identical program files.

                           It's been my experience when playing someone
                           who has used  DEHACKED, even if they use
                           DEHACKED to undo the changes to DOOM.EXE, it
                           still causes problems later in the game.
                           Also, I've experienced problems when
                           connecting with another player using
                           DEHACKED, even if the patches applied were
                           the same.  These problems were not


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                                            DOOM UTIL 1.05 User's Manual


                           immediately obvious, and occured some time
                           into the session.


              Problem: DOOMUTIL complains about "Command Line Too Long",
              and won't invoke DOOM.

                 This occurs when too many options and/or WAD files have
                 been selected.  The cause of the problem is that MS/DOS
                 only allows 128 characters to be specified for a
                 command line, and the more options and WADs that are
                 selected, the more characters are used.

                 If you have version 1.666 or greater, you can alleviate
                 the problem by using a response file, although you
                 should be aware of the problem described under
                 "SERSETUP Crashes with multiple WADs" if you are
                 playing multiple player sessions.

                 If you don't have version 1.666 or greater, and have
                 multiple WADs selected, you can build them into a
                 single WAD and use that one (either automatically, as
                 described under the program configuration section, or
                 manually, as described under the WAD menu section).

                 If you manually build a new PWAD, be sure to deselect
                 the other WADs and select the new one.

                 If this still doesn't help, and you're using a version
                 of DOOM earlier than 1.666, then you must reduce the
                 number of parameters on the command line.  This can be
                 accomplished by removing certain features, such as
                 monster respawning, etc.


              Using DOOMUTIL to manage sessions.

                 This is the most recently implemented feature in
                 DOOMUTIL, and, in my opinion, the most useful.

                 I do quite a bit with DOOM, DEU, and DOOMUTIL.  As of
                 this writing, I have a DOOM 2 death match session, a
                 DOOM 1 death match session, and a DOOM 1 PWAD death
                 match session going with one player.  With another
                 opponent, I have a both a DOOM 1 & 2 death match
                 session going.  With a third player, I have a DOOM 1
                 death match session, and with a fourth I have a DOOM 2
                 death match session.  Then, I have indepent sessions
                 for PWAD development with DOOM 1 & DOOM 2, as well as a
                 few sessions with no monsters for my son to explore the
                 environment, using "gentle" PWADS (all the walls are
                 wood, and nothing is present except for barrels for him
                 to shoot).


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                                            DOOM UTIL 1.05 User's Manual


                 The session manager allows me to quickly move from
                 session to session, without concern for reconfiguring
                 anything.  When I play Bill, we decide which session to
                 play, and load it, then instruct DOOMUTIL to resume it.
                 After we've finished playing, we save the session.
                 Then, if another opponent becomes available, I load the
                 appropriate session, and inform DOOMUTIL to resume it.
                 When that one is complete, it's saved.

                 All I have to do, once a session has been initially
                 configured, is select the session I want to play, and
                 instruct DOOMUTIL to resume it.  It's too simple to
                 believe.

                 The only concern is that you make sure that you save
                 the session once you've exited DOOM, and if you're
                 going to do change the session in any way, make sure
                 your partner(s) perform the same changes.


              Using DOOMUTIL to learn new WADs quickly.

                 A player new to deathmatch often suffers seriously due
                 to their lack of familiarity with the location of
                 weapons present in multiple player mode.

                 A new player can use the Invert Thing Death Match
                 Status to learn the location of things are present only
                 in multiple player mode, or the Remove Thing Death
                 Match Status to learn the location of things present in
                 both single and multiple player game.  Using the
                 Maximize Sector Brightness function and Remove Damaging
                 Sectors from the Sector Menu, and playing with no
                 monsters affords the player the ability to concentrate
                 on learning item locations and exploring in preparation
                 for the up-and-coming blood fest.


              Using DOOMUTIL to add life to old levels.

                 With the THING randomization provided by DOOMUTIL, it's
                 easy to modify the location of things present in the
                 selected WAD files, including DOOM.WAD & DOOM2.WAD.
                 This works for single and multiple player sessions,
                 although for multiple player sessions, each player must
                 start off with their WADs in the same state (else
                 problems described in the consistency failure will
                 occur; refer to that section for the WAD validation
                 procedure) and use the same user seed.

                 This produces new challenges to old levels, especially
                 in multiple player mode.  Since weapons and artifacts
                 change positions, it removes the advantage one player
                 may have over another with respect to locations of

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                                            DOOM UTIL 1.05 User's Manual


                 items in given levels.  Also, some weapons may now be
                 unobtainable, due to placement on ledges or behind
                 fences.


              Using DOOMUTIL to exchange WADs with other DOOMers.

                 DOOMUTIL makes it simple to determine what WADs you
                 have that your partners do not, assuming all involved
                 are using DOOMUTIL.

                 To copy all of the WADs that you have to another
                 player, the other player must invoke the WAD selection
                 menu, select all WADs, and save the selection set to a
                 file.

                 Then, that player must provide you a copy of the
                 selection set, which you load into DOOMUTIL as
                 described in the WAD Selection Menu.

                 After loading the selection set, Invert the Selected
                 WADs.  At this point, the selected WADs on your system
                 are the WADs that do not exist on your partner's
                 system.

                 At this point, you can Generate a Selected WAD list
                 from the WAD Selection Menu.  Be aware that you may
                 have some WADs, such as those created by the Auto Build
                 function, or manually built for sessions, that may not
                 be appropriate for exchanging.  You may wish to
                 deselect these files before generating the selected WAD
                 list.

                 You can use this list, for example, as input into
                 PKZIP(tm), to create an archive of these files, by
                 issuing the following command, which will produce a ZIP
                 file with the unique WADs:

                      "PKZIP -ex sendwads @doomutil.lst"

                 NOTE: Since most WAD files are small, you may wish to
                 "double zip" the archive, which will generally result
                 in better compression, due to the mechanics of the
                 compression routines.  To do this, use

                      "PKZIP -e0 whatever @doomutil.lst"

                 followed by

                      "PKZIP -ex sendwads whatever.zip"

                 The trade off varies from case to case, but for small
                 files, most noticably text files, better compression


                                                                 Page 32



                                            DOOM UTIL 1.05 User's Manual


                 can often be realized at the expense of an extra step
                 for compression and decompression.





















































                                                                 Page 33



                                            DOOM UTIL 1.05 User's Manual


            Contacting the Author

                 I maintain a PO Box for permanent correspondence.  The
                 address for this is listed at the beginning of this
                 document, and is also displayed while in DOOMUTIL.

                 As of October 27, 1994, is

                 David Poole, Jr.
                 2044 Pineview Drive
                 Spartanburg, SC 29307-3805

                 My phone number is 803-579-1419.  I keep odd hours (I'm
                 a DOOMed Programmer!!!), so you if desire to talk about
                 problems with DOOMUTIL (or DOOM for that matter), you
                 can call any time.  Death Match sessions are always
                 welcomed, and I'll negotiate the cost of the phone bill
                 for long distance games.

                 I can reached through internet email as
                      david.poole@swcbbs.com
                 and through RIME COMMON (private/routed only!!) as
                      DAVID POOLE ->1122
                 or
                      DAVID POOLE ->ENGINE






























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