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Names
Frag City
Size
152.52 KB
MD5
4da2dfa10fcbe1528e2e0ce7d4df9fc4
SHA-1
f46487ddd8eb185934424f49f01815d1ce33f83d
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Maps
0
===========================================================================
Title                   : Frag City
                            FRAGCIT1.WAD for DOOM 1
                            FRAGCIT2.WAD for DOOM 2
                            Also known as FRAGCITY.WAD
                            NOTE: FRAGCITY.WAD is not compatible
                                  with FRAGCIT1.WAD for DOOM 1 

Date Finished           : 07-15-95

Authors                 : Erwen Tang           Paul Robinson
Email Address           : ÄÄÄÄÄÄÄÄÄÄ           ÄÄÄÄÄÄÄÄÄÄÄÄÄ
                          etang@pen.k12.va.us  paul@tdr.com
                          etang@cap.gwu.edu
                          etang@lan.tjhsst.edu

Other Files By Author   : DESTRUCT.WAD (soon to be released)
                          TANGWIN.WAD  (shows how to make a cool window)

Misc. Author Info       : Erwen Tang is a student at Thomas 
                          Jefferson High School for Science &
                          Technology.  Paul Robinson is a good
                          friend of mine who likes to play DOOM
                          and know a lot about the way wads work.

Technical Advisor       : Paul Robinson who figured out how to make
                          some things in the wad, added single player
                          and coop mode play, added an end-of-level
                          switch, a signature, figured how to get rid
                          of some HOMs, and removed three nasty moire
                          effects.

Description             : You start out in the middle of an arena,
                          if you are able to reach a teleporter, you
                          can enter the second area.  There is also a
                          special third area you can fight or run through.

                          What is different about this Wad that 300
                          others don't have?  Hint: look at the ceiling, :)
                          
                          1. No bottlenecks: every spot has at least two
                             exits; you can't be locked down.  You also
                             have to watch at least two places for
                             enemies.

                          2. Better weapons selection: if you select the
                             first two weapons levels, only shotgun,
                             chainsaw and pistol are available.  At level
                             3, chaingun is available and at level 4,
                             rocket launcher is available.  Why do this?
                             We found in playing deathmatch, that the game
                             became too easy with the plasma rifle or rocket
                             launcher all the time.  It also made the game's
                             outcome depend on whoever got to the biggest
                             weapon first.

                             Shotgun and Pistol can be evaded.  Plasma gun
                             makes getting killed too easy.  Rockets can                                               
                             kill just from the blast wave.  The reduction
                             in firepower makes the game more interesting
                             since even an inexperienced player can do 
                             killing damage to a seasoned veteran.

                             An inexperienced player is no match against
                             a more experienced one even with equal high-
                             powered weaponary.  This also makes the game
                             more fun since you never know what will happen.

Additional Credits to   : Id - Creators of DOOM2!
                          Rapha?l Quinet - DEU
                          Tracy F. Thonn - WAD1TO2 wad converter
                          Ben Morris - Doom Construction Kit
                          Colin Reed - BSP program in Ben Morris' DCK
                          Robert Nurse - Tester

===========================================================================
* Type of DOOM or DOOM II file*

New level WAD           : Yes
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No
.LMP Only               : No
Other                   : No
Required To Have In Dir : DOOM reg'd or DOOM 2 reg'd

* Play Information *

Map #                   : MAP01 (FRAGCIT2.WAD)
Episode and Level #     : E1M1  (FRAGCIT1.WAD) 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch.  FRAGCIT2.WAD was
                          converted using Tracy Thonn's WAD1TO2 converter.
Build Time              : 1 month on & off for the original wad
                          1 day to convert to DOOM 2 format
Editor(s) used          : DEU v5.21, DCK v2.2
Known Bugs              : Colin Reed's BSP node builder program in 
                          Ben Morris' DCK DOOM/DOOM2/Heretic editor has
                          effectively eliminated all of the bugs that
                          existed in previous versions.  If you find a 
                          bug, please report it to me, Erwen Tang.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels provided
that you credit us with creating the original level and that you say the
level you've made is a modified version of our original level.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp.idsoftware.com and any mirrors.
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Creative Commons License