Filenames
pat.wad
Size
28.16 KB
MD5
54eb66825e0319f819448c23d92592b3
SHA-1
04c9fb9d7d50aeb2bac2d63a408abfb95b0ccf6e
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01

        ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸
        ³ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»³ 
        ³º          Greetings from ChriSp of Handest Data.          º³ 
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³ 
        ³º  This is another fine DOOM2 conversion of a DOOM1 level  º³ 
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º   This conversion contains the DOOM2 monsters, that is   º³
        ³º      allways lacking in other braindead conversions.     º³
        ³º       The super shotgun is also in there somewhere.      º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º   Some monsters will be stuck on the map as a result of  º³
        ³º    the conversion, therefore a special version of the    º³
        ³º                doom2.exe file is required.               º³
        ³º      This can be made by using our dm2cnv1.deh file.     º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º    Beware this is a real kick ass conversion for real    º³
        ³º                    kick ass action.                      º³
        ³º        DOOM: it's not a game, it's a way of life.        º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º       Niels Handest & Christian Spence  18-11-1995       º³
        ³ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ³
        ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ;


                                                                            12 March 1994
This is a pWAD file of my favourite DMatch level E2M8.
This is defintely a DMatch level - there are few monsters
and, as of right now, no exit.  I'm working on getting the
exit fixed, but as of right now, you have to drop out.
If you are playing DMatch with two players over a modem
or an iffy LAN, this lack of exit won't be noticed since 
the game will probably lock up before you get to the stage
where you would want to exit, anyway. <grin>

Still, I changed all of the textures, the items and the
light levels and it _does_ make a great DMatch level for
three or four players.

Any comments, complaints, praise or advice to:
p.f.mahoney@durham.ac.uk

To use: doom -file pat.wad
(I forget how to warp to a level in a DMatch game from the
command line), but in one player mode, use IDCLEV 2 8
Created using: newdeu ver. 4.31 - the best doom editor
currently available!

WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE PAT.WAD:
------------------------------------------------------------------------------
EPISODE 2 MISSION 8             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
Single player
Cooperative (4 player)
Deathmatch (4 starts)
    Bosses:
    Monsters:
Sergeant                14    14    14    14 |    14    14    14    14
    Weapons:
Shotgun                 30    30    30    30 |    30    30    30    30
Chainsaw                 4     4     4     4 |     4     4     4     4
    Equipment:
Backpack                 1     1     1     1 |     1     1     1     1
Berserk                  1     1     1     1 |     1     1     1     1
    Expendibles:
Bullets                 20    10    10    10 |    20    10    10    10
Shells                 600   300   300   300 |   600   300   300   300
Rockets                  2     1     1     1 |     2     1     1     1
Cells                   40    20    20    20 |    40    20    20    20
Health points          200   100   100   100 |   200   100   100   100
    Difficulty:
Total monster hp        42    42    42    42 |    42    42    42    42
Max ammo damage       4340  2170  2170  2170 |  4340  2170  2170  2170
RATIO                0.010 0.019 0.019 0.019 | 0.010 0.019 0.019 0.019
    Other info:
Average brightness             107 (0=dark, 255=bright)
Secrets                          0
Nukeage / sectors         0 /   27
Triggers / linedefs      12 /  218
Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 725878021
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=2  TOTAL OBJECTS=14
  Chaingun Dude=4  
REPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=30
  Super Shotgun=30 
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=15  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=16  TOTAL OBJECTS=0   SKIPPED
Operation completed: converted 1 level, 32 textures, 34 objects.

MAP01

DM Spawns
4
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License