MAP01: This level represents a real school- building, "Gymnasium Nilu". (No, it's not a gym, it means something like High School or 6th Form.) The building has four floors, with stairs replaced by teleporters which look like stairs. The point is to kill the teachers and students and drink their beer. Imagine yourself stuffing the teachers with lead, looking for the Blue Key through classrooms filled with hostile students, and attacking the Party Hall during a play. MAP02: Sewer (yes, we have played both Dark Forces and Hexen :). Fully imaginary and dark maze without AutoMap but with lots of ammo: use flame thrower as a radar! Cheaters watch out! MAP03: The park has trees, a hanging rope and lots of guys waiting to be hanged. This level was built especially for Coop games, where one must be sacrificed for many. MAP04: This level, "Gymnasium J-Norssi", is an another schoolbuilding. It's also one of the hugest levels ever made for DOOM or DOOM II (in fact, the largest one we have seen!) There are two floors, filled with classrooms. In addition to the stairs, there's an elevator. This means of course elevator jazz musak! There are a lot of switches scattered around the school. Some of them do something, some of them don't. You have to pull two of them, but which two? MAP05: "Voutilainen's". This is a shop where the students of J-Norssi go to buy some candy, cigarettes and beer. The problem is that you can't get out of there! You will need a key which is buried deep beyond the ground. What awaits you there, no one knows. MAP06: "Hangover" (Single/Coop) The only possible end for this adventure: a wakeup in jail with skinheads. You can get out of there, but there are still some surprises waiting for you... MAP06: "The Gallery" (DeathMatch) This level was made especially for 2 player DeathMatch with monsters (recommended skill level: Nightmare). It provides very fast DM play with some special jippos (activate the SuperSwitch and let the monsters give your opponent a hot time, for example). Base: New levels, graph, sound & music from scratch Editor(s) used: DOOMCAD 4.3 & 6.2, MIDI2MUS Paint Shop Pro 3, Windows Paintbrush, MicroLathe, FractInt 19.2, Cakewalk Apprentice, Midisoft Recording Session, Creative WaveStudio, Sound Impression, GoldWave, DEU 5.2, DEU32 5.2, HEU (too big for normal DEU!), HexEd (I hope I mentioned everyone) Construction time All too long (Doom's outta fashion!) System Requirements 486DX2 and 8MB RAM for smooth playing (this WAD is really BIG!) Known Bugs May crash on 4MB machines Seems to crash when entering MAP04. Just wait, it will come in some (dozens of?) seconds... Important Do not try to save your game during School-DOOM levels. The game may crash with "Save game buffer overflow", at least on Gymnasium J-Norssi. Visplanes overflow sometimes occurs on the Park Level. ----Copyright / Permissions---- Authors may NOT use these levels as a base to build additional levels. However, the School-Doom sprites and graphs are in free use for the creation of YOUR new levels. If you want to get the complete list of the sprites and flats, please contact email@example.com and you'll get it. Also, if you have good ideas for sprites or graphs, they are welcome and if we accept them, you'll be credited. If you want to create NEW levels using School-Graph, please mail them to firstname.lastname@example.org so we can add them into the School Episode. If you really do that you'll be fully credited. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This product is Cardware. It doesn't oblige you to do anything, but if you want to "register" this and feel like a Good Guy, send a postcard to the following address : Pupils Of The Cyberdemon Kein??l??nkatu 16 D 80230 Joensuu Finland ----The School-Doom II Monsters---- 1. The Normal Fool. He wanders around the school's passages and has nothing to do. The only thing he thinks about is the next Friday evening and the beer. The Normal Guy (or Fool) is armed with a rifle. 2. The SkinHead He is a man of the Idea. He hates all kinds of folk who dare act differently - and doesn't hesitate to show his thoughts about YOU. His shotgun causes a danger, especially from short range. Has a habit of burning buildings, which is absolutely your job, not his. 3. The Yuppie (also known as the Rich Kid or the Playboy.) He comes straight from the gym, thinking about girls (what is wrong, of course, the girls are there just for YOU!) His skin is well tanned in the beach, and protected with a bulletproof armor. If you step on his way, his chaingun will soon teach you some manners. He thinks that he is superior to everyone else - and that's his greatest weakness. 4. The Cute Girl She is the most common girl type at school. She is, normally, very shy. But in times of action you must beware of her JST-17-RayGun. One of those was guilty of the incident that outlawed you - by being where your fist was. 5. The Vamp Don't let this Black Dream's dress fool you. She's not going to go to bed with you, she is going to kill you with her SX-18-Missile Gun. You can always try your luck, of course... (and probably get smacked to your face!) 6. The Female Teacher The Female Teacher has learned that there is only one way to deal with school students - force. She will hit you anywhere with her heavy cane if you do anything wrong - and this time you have done more than having forgotten to do your homework. 7. The Fat Janitor The Janitor has a beard, a mobile phone, and an AG-60. He's enraged with all the mess the pupils are leaving behind, and has a habit of blasting the trash away with his gun. Now he, too, uses his gun in a different way: he will wipe out YOU, the trash of the system! 8. The Heavily Armed Headmaster He is the master of this school. He sets the rules - and you obey. Because you have broken the rules, the headmaster will now kill you. Don't worry - the death will be fast, coming from the mouth of his AG-60. 9. The Flying Hyperdemon No further data available, the estimates show that there should be one at MAP06.
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06