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THE NAME OF THIS MAP WAS ORIGINALLY 'FUCK ORTHAGONAL
Description
I draw a layout on a paper within five minutes, then sketched it out in SLADE 3, copypasted it twice, and made a map out of it. The result's not terrible! Also texturing is hard.
Filenames
map_name.wad
Size
1.1 MB
MD5
647efec32b7ece96fe3198ebdb5669f5
SHA-1
3b5d572227eda66e57aa17b1b4f55d728e9c7387
WAD Type
PWAD
IWAD
DOOM2
Engine
ETERNITY, PRBOOM+, ZANDRONUM, ZDOOM
Lumps
21
Maps
1
 
MAP07
===========================================================================
Advanced engine needed  : PRBoom+, Eternity, (G)ZDoom, or Zandronum
Primary purpose         : Single+Coop play
===========================================================================
Title                   : THE NAME OF THIS MAP WAS ORIGINALLY 'FUCK ORTHAGONAL
                          LINES' BUT THEN I DECIDED I DIDN'T WANT THAT SORT OF
                          COMMITMENT SO NOW THIS IS THE NAME OF THE MAP
Filename                : map_name.wad
Release date            : 2016.03.19
Author                  : ijon
Email Address           : jinoitchy@gmail.com
Other Files By Author   : Futility, Dakka, Oneshot, Samsara (partially)
Misc. Author Info       : nerd

Description             : I draw a layout on a paper within five minutes, then
                          sketched it out in SLADE 3, copypasted it twice, and
                          made a map out of it. The result's not terrible! Also
                          texturing is hard.

                          This map is also in DUMP 2, so as a result, the map
                          is fairly bulletproof to jumping and crouching, in
                          the interest of the map playing the same between all
                          the supported ports. Vertical rocket jumping will
                          still break everything, though.

                          The demo is partially there to show you that yes, I
                          have beaten the damn thing, and also to show you that
                          you don't have to do it in the order techbase -> cave
                          -> hell. The map's actually pretty open-ended in how
                          you do things. (9:55, UV, 100% kills, 0% secrets)

                          Par time is 10 minutes. Props if you get it under 9
                          with 100% kills.


                          NOTE: Requires cc4-tex.wad to run (WITH BRICKPLA).
                          My understanding of it is that it's been updated a
                          few times, so just to be sure, check the md5sum of
                          your cc4-tex.wad, and if it matches what's below,
                          you're good to go. Otherwise, you'll need to update.

                          md5sum: 3b2ae93bc2cfb06e97ec4f2687ba6050

                          ... or just check for BRICKPLA, but that's too easy.

                            
                          NOTE 2: You'll still get a couple missing textures
                          if you play the mod in a non-ZDoom port. Don't worry
                          about those - they're in ZDoom-exclusive easter eggs.


Additional Credits to   : everyone whose textures ended up in cc4-tex.wad -
                          they're nice textures, if overused

                          RjY on the /vr/ doom thread for helping me iron out
                          the dumb shit

                          TerminusEst13 for giving me a reason to make this
                          stupid thing

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : Yes (one)
Other                   : No


* Play Information *

Game                    : DOOM2
Map #                   : MAP07
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 40-50 hours over one week
Editor(s) used          : SLADE 3
Known Bugs              : None
Will Not Run With       : Any port that doesn't support both ZDoom extended
                          nodes and Boom format
Tested With             : PRBoom+ v2.5.1.4 -complevel 8 and 9, Zandronum 2.1.2,
                          Zandronum 3.0 Beta



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
MAP07

"THE NAME OF THIS MAP WAS ORIGINALLY 'FUCK ORTHAGONAL LINES' BUT THEN I DECIDED I DIDN'T WANT THAT SORT OF COMMITMENT SO NOW THIS IS THE NAME OF THE MAP" (MAP07)

DM Spawns
0
Co-op Spawns
8
Par Time
10:00 (ZMAPINFO), 10:00 (MAPINFO), 10:00 (EMAPINFO)
Author(s)
"ijon"
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