MAP01, MAP02, MAP03, MAP04, MAP05
941108 ------ *DELETE ANY PREVIOUS REVISIONS OF THE EPISODE THAT DO NOT INCLUDE THE* *PWAD RETURN01.WAD...THEY EITHER CONTAIN ALTERED DATA -OR- BUGS IN THE* *LEVELS...AS IN SOME MISSING DEATHMATCH STARTS* *PLEASE BE KIND AND REMOVE ANY PREVIOUS VERSIONS FOR ME* Update/Addendum/Most Recent/Etc. -------------------------------- This PWAD, entitled RETURN01.WAD, has had some minor tailoring from the original RETURN.WAD included in the ARJ self-extracting archive. Thus E1M9 now has its two-way red key door functioning...some textures in the rockred room mostly on the stairway have been fixed. Lastly, I got those missing Deathmatch starts in place! A big oversight on my part... all I can say is "sorry for the inconvenience, it won't happen again.. Also, the bug in E1M6 (with the lifts) has also been fixed. <I hope>." One last thing...both D**m engines 1.6bt and 1.3bt (the only two which I have besides 1.2) request the sound file DSTINK during netplay. I am guessing that this is designed for the Sound Blaster series of cards... and therefore DPTINK is for ProAudio Spectrums...etc. So, I have updated the PWAD "dstink.wad" now appropriately name "tink.wad". This will eliminate the unwanted static noise caused from the texture SUPPORT2 <huh> So, to use the PWAD... d**m -file tink.wad return01.wad Special thanks go to Lewis...he noticed the missing deathmatch starts!