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Plutonia II map03 - The Hexagon, by John Bishop (final ed.) Minor tweaks by S. 'Metabolist' Woodman beta 2: - removed the light-amp goggles - added an SSG near the lava pool in skill 1-3 -- it really improves play. - normalised the line near the start that (ahem) lowered the bars to the exit, put in I presume for testing reasons, the same with the border of the lava pool, which did the same. - added Plutonia diamond teleporters for continuity purposes - removed light-amps in the north, mainly due to the fact that that area looks extremely good in low light, but also due to the fact that any decent player can find their way around without light-amp goggles. - aligned the exit door 2nd February 2001