This is a THEME wad. Gee, I wonder if you can figure out the theme by it's name. Or maybe you'll get it by looking at the map. Either way, you 'might' enjoy the tapestries. I humbly apologize to anyone who is offended by the tapestries. (There are 4 of them).
======================================================================== Title : 6T9.WAD Date Finished : 11-18-95 Author : Dave Everett Email Address : firstname.lastname@example.org Other Files By Author : TAZMANIA.WAD, CLIPPER.WAD, 8-BALL.WAD Misc. Author Info : I'm WAD-editing, and I can't stop! Description : This is a THEME wad. Gee, I wonder if you can figure out the theme by it's name. Or maybe you'll get it by looking at the map. Either way, you 'might' enjoy the tapestries. I humbly apologize to anyone who is offended by the tapestries. (There are 4 of them). Additional Credits to : id software, the DEU Team, Renaud Paquay (and others...) for WINDEU. ======================================================================== * New Map for DOOM ][ * * Play Information * Map # : MAP01 Single Player : Yes, only to enjoy the four tapestries. Cooperative 2-4 Player : Does anybody REALLY play this way??? Deathmatch 2-4 Player : Yes, this is what it is designed for. Difficulty Settings : No New Sounds : No New Music : No New Graphics : Yes, oooh, yes, oooh, YES!!!! Demos Replaced : None * Construction * Base : Original idea from scratch. Build Time : 3 days Editor(s) used : WinDEU 5.24 Known Bugs : None Playtested on : Gateway & AST P/90, AST 486/66, AST Ascentia May Not Run With... : The pack. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp://ftp.cdrom.com and its mirrors ftp://ftp.idsoftware.com * Read no further if you want to find the secrets on your own. * There are three secret rooms. Each one contains a megasphere. The columns in the center of the computer rooms at the top of the "6" and the bottom of the "9" are lowered when you leave the corresponding computer room at the bottom of the "6" and the top of the "9", respectively. (Re-read that a few times, and you'll get it). You must be running in order to make it before the columns go back up. There are teleporters on top of these columns that take you to the secret ambush rooms (which do not show on the map). You'll have to find the third secret yourself, it's not that hard. Just remember, there are THREE megaspheres. (Use the map if you need to).