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Names
BLASTEM.WAD
Filenames
blastem.wad
Size
252.22 KB
MD5
6fc4f445684833c21619c49468e0fe87
SHA-1
4e03b920322226d41a64e3d615688bdc9f101638
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Maps
1
 
MAP01
Blast'em!

How cool. This is clearly my first WAD (ignoring the stains on the wall).
You'll find that while it may be a good play, it's not the professional 
piece of work one prefers in a WAD. So? Kiss my butt! I'm tired of this
level and I'm ready to move on. Well! I'll do a better job on the next one,
promise.

A couple notes: I stole the terminator II music from Phil Wheeler's 
PTULTRA.WAD. If you haven't seen it, check it out. Excellent design and a
good Cyber-battle. The few other sounds I stole from various other WADS.
Sorry, can't remember exactly which ones. Oh well, you know who you are.

Why Blast'em? Stupid question. WHY NOT?! 

UltraViolence is a tough battle. It was slightly tougher before I decided
to nix the two CyberDemons. The other levels of difficulty are easier 
('cept NIGHTMARE -- EEEEE!), but then, why bother? Same for you losers out 
there that use cheat codes. WHY do you even bother PLAYING?

Oh ya, one last thing. This level came about cause of all the useless WADs
I saw out there that had no theme or purpose. You know the ones. You stumble 
from room to room shooting anything that moves, oblivious of the horrid 
decor or your reason for continuing. Bloody waste of time if you ask me.
(Yeah I know, who asked? Shaddup!)

======================================================================
Title                   : BLASTEM.WAD   
Author                  : Russell J. Lauzon
Email Address           : russell.lauzon@canrem.com

Misc Author Info        : Kinda shy. Happy go lucky.

Description             : Er, yeah, that's it. (This is a stupid entry.
                          Play the damn thing and find out!)
                          
Additional Credits to   : Sandy Ng and David Kelk for beta testing.

======================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Of course
Cooperative 2-4 Player  : Sure
Deathmatch 2-4 Player   : I guess
Difficulty Settings     : Uh huh.
New Sounds              : Yup. (Stolen from other sources, yup)
New Graphics            : Hardly mentionable
Demos Replaced          : Heh, take a boo.

* Construction *

Base                    : No base. Home base? What does this mean?
Build Time              : Week? Ah, I dunno.
Editor(s) used          : DEU 5.21GCC; BSP11X; DMAUD 1.0; DMGRAPH 1.0
Known Bugs              : NONE! (Damnit)

* Ah here, in plain Swahili: *

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

Shit, I dunno. If you email me, tell me where ya got it from. K?

* One last thing, really *

I'd like to ask for money but I'm afraid there's too many other people I'd
have to cut in. Like Bill Neisius for DMAUD & DMGRAPH; Raphael Quintet &
Brendon J Wyber for DEU, etc. Instead, if you enjoyed playing this WAD 
then please donate 5 bucks to your local Cancer Society. Those poor
bastards can use the help.


Russell J. Lauzon
June 23, 1994
MAP01

MAP01

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