You have just teleported into hell. This level of hell is dedicated to the seven deadly sins of man.
================================================================ Message to Archive Maintainer: Please use this file, and delete the other two labeled "7sins.zip" and "7sins2.zip". Also rename this zip file to "7sins". Thank you. Title : 7 Sins Version: 1.4 Filename : 7sins.wad Author : Kristian "Sajbear" Nilsen Email Address : [redacted] ================================================================ Description : You have just teleported into hell. This level of hell is dedicated to the seven deadly sins of man. Enjoy your stay and don't burn your fingers! ================================================================ Play notes: : DOOM2.WAD is required! : Brutal Doom v.20 & gzDoom 1.7.1 recommended : Should work with any sourceport that don't limit number of enemies, linedefs, scrolling linedefs, etc. ================================================================ Additional Credits to : Jakke Playtesters: Victor Special thanks: /u/Paperclip_Tank @ reddit : /u/baskandpurr @ reddit ================================================================ Tested with: : Brutal Doom v.20 : gzDoom 1.7.1 : prboom-plus-18.104.22.168 (with -complevel 2) ================================================================ * Play Information * Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : No Demos Replaced : None ================================================================ * Construction * Time: 3 Weekends give or take (So maybe one work week?) Base : New level from scratch Base WAD: DOOM2.WAD Tools(s) used : DoomBuilder 22.214.171.1243 ================================================================ * Known Bugs * : Does not work with Chocolate Doom, to many scrolling wall linedefs! Also a few misallignments. ================================================================ * Change log * : 1.1 : * Moved two enemies : * One secret was broken, now its fixed. : 1.2 : * Made some sectors impassable : * raised some plattforms : * Added some enemies : * Made more enemies deaf : * Fixed some texture errors : * Fixed some exploits : * Tweaked difficulty : 1.3 : * Fixed some doors being set to SR instead of DR >_< (thanks gaspe & rdwpa) : * Fixed one mirror effect error. : * Tweaked a door secret : * Fixed (hopefully) unclosed sectors at bloodfall linedefs 5061 and 6551 to 6557. : * Unstuck thing 875 : * Fixed some bad texture alignments : * Added a little more ammo on the last part of the map : 1.4 : * Fixed 2x compatibility issues (thanks scifista42 & Caleb13)