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dm2gonzo.wad
Size
55.26 KB
MD5
77813fb8a73eada9207f3cf03c1515ed
SHA-1
bc8448cf95e9e6fb0fbd688b3a0efeafbb2074fb
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Maps
1
 
MAP07

******************************************************
*** A list of all the lifts etc. is at the bottom. ***
******************************************************

================================================================
Filename                : DM2GONZO.WAD
Author                  : Erik K. Quinn
Email Address           : CIS:72440,2724
Misc. Author Info       : 

Description             : You know all the ooze in the doom levels?
                        : Here's where it's processed into it's component
                        : parts! (i.e. green slime, blood etc.)  It starts
                        : out as a brown muck.

Additional Credits to   : Thanks to Tom B. for the many hours
                        : of patient playtesting!
================================================================

* Play Information *

DOOM II Level #         : 7
Single Player           : Yes but only so you can look around.
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes but only tested on 2 player.
                        : The -altdeath parameter should be used
                        : or the game will be a very short one!
                        : Also try -turbo 250...much wilder!

Difficulty Settings     : Ever noticed that if you start
                        : a Deathmatch on skill 5 you pick up
                        : double the ammo?
New Sounds              : No
New Graphics            : No (I had some but the damn file is
                        : big enough already for Deathmatch)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Conversion of a new level from scratch
Editor(s) used          : EDMAP 1.23
Known Bugs              : NONE...After this long there better not be any!!!!


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. Mercy Buckets. 

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

CIS: 

FTP sites:

BBS numbers:

Other: *** GUIDE TO LIFTS & SUCH ***

1) In the rooms with red lights on the ceiling there are lifts up to the side halls
   at each end of the room. You can get up in the slits looking out to 
   the center by standing at the slit facing out and hitting the spacebar.  
   The glowing colored squares teleport you to the center.  All teleporters 
   are now color-coded.
   (The door out to the center also works).

2) In the center:  See the large black hole in each of the long dark gray walls?
   The floor is a lift from the center into the hole.

3) If you fall in the radioactive muck, your options are as follows:
   
   REMEMBER: ALL POWERED AREAS IN THE CENTER (read: WITH LIGHTS ON THE SIDES) 
   ARE LIFTS.
   
   1) Run under one of the floating teleport pillars.
   2) Run to the center...each side of the center is a lift.
   3) The walkways leading out from the black doors
      are lifts.

4) This version has a cooperative exit.  To activate it, one person needs to
be in the room with the BFG and another in the room with the blue armor.

The wall behind the BFG can be raised.  Pressing the switch behind this wall
opens a door in the room with the armor.  The switch revealed in the room
with the armor ends the level.
MAP07

MAP07

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