Filenames
thehole2.wad
Size
191.4 KB
MD5
7907fe704b0f640b7ce42f74adf4ebaa
SHA-1
5038c6b605eb0dba9030e0ca6712de531bd5dd8d
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
================================================================

Title,                : TheHole2.wad a DOOM II wadfile
Author,               : Mitch Lepine
Date,                 : May 20,1996
E-mail,               : mlepine@icenter.net

Notice                - This is the upgrade from THE_HOLE.WAD which had an
                        unspecified line def near a warp. if you have a copy
                        of that wad and want to repair the line def, you may,
                        however... this upgrade has some new features as well
                        as improved lighting and repaired textures.

Description           - A large fortress with hall's, tower's, a gun room,
                        a map room and even an Island in a lake of blood.
                        touch the wall's here and there, there's a lot of
                        lift's in the strangest place's.

                        This wad was intended for 4 player deathmatch but
                        works great at 2 player also. I like a lot or room
                        and a lot of quick duckout's when your getting
                        chased or when your running someone down.

================================================================

* Play Information *

Episode and Level #     : E1     DOOM ][
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes    ( It was made for 4 player deathmatch! )
Difficulty Settings     : All
New Sounds              : No
New Graphics            : No


* Construction *

Base                    : Right from scratch.
Build Time              : Wasted days, and wasted nights...
Editors/Utilities used  : DMAPEDIT 3.01, WADED 1.83b , a variety more....

Known Bugs              : Once in a deathmatch game there was this demon who
                          could walk through wall's. no matter where you ran
                          he would eventually make it there and we couldn't
                          kill him, but he could hurt us. that was cool!
                          I hope i see him again oneday. You might even hear
                          him once in a while after everything else is dead.
                          One line def needed repairing. Please e-mail me with
                          problem's or comment's.

* Thanks to... *

Friend's, relative's for play testing, and ID of course for DOOM 2.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels.

You MAY distribute this WAD, only if you include this file, with no
modifications.  Permission is granted to distribute these files in any
electronic format including floppy disk, BBS, On-line Services, etc...)
as long as you include this file.

=====================================================================

MAP01

DM Spawns
4
Co-op Spawns
4
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