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GVH01, GVH13, GVHNS01, GVHNS08
* Removed duplicate/unnecessary player states. * Fixed the grenade obituary bugs of Marine. (yay) * Fixed some bugs related to shell/bullet dispension of Marine. * Made Marine's male and female taunt sounds louder a bit. * Hunter normal fire bow direct hit damage reduced by 6. * The constant fire damage of normal fire bow has been increased by 4. * Hunter lightning bow firing speed has been reduced by 2 tics. * Hunter's ice arrow damage has been changed to random(25,29) from plain 25. * Hunter can only take 10 arrows from a dispenser now. (You also get only 2 arrows by each press now instead of 5) * Hunter is 15% weaker against Choke's munching now. * Cyborg's jetpack fire now deals minor damage. * Cyborg's pulse damage has been increased by 7, and radius by 12. * Cyborg gains 5 pulse charges when he uses his dashes now. * Fixed a bug where you wouldn't gain any fuel if you were standing still with 100 cells. * Fixed a bug where your pulse wouldn't work despite you having 15 cells. * You charge up to 15 fuel now from 8 when you run out of it. * Fixed a minor animation glitch on Cyborg if you Pulse while doing nothing. * Changed Cyborg's pulse sparkle graphics and pulse flash color. * Ghostbuster has a new firing frame ! (Was unused all along) * Engineer will gain metal 6 tics faster now. * Engineer will get 20 metal for each kill he gets. * Engineer now has 2 new sentry levels ! You gain levels for getting kills. For getting 3 kills, your sentry gains an extra chaingun and the ability to find creepers. For 5 kills, it gets 2 mini rocket launchers ! * Increased normal nail damage by 1. * Improved the alt fire of Engineer's nailgun, made the nails faster and a bit more damaging. * Dispenser and Sentry will now have color translation same as you ! (Changes dynamically, don't abuse it!) * Fixed some problems with Sentry AI. * Fixed bugs related to Dispenser's ammo dispensing messages. * Fixed a bug where Marine's suicide grenade could hurt Dispenser/Sentry. * Fixed a bug where Hunter's normal lightning could hurt Dispenser/Sentry. * Fixed a bug where Hunter's magics could hurt Dispenser/Sentry. * Fixed a bug where Barbarian's hammer blast could hurt Dispenser/Sentry. * Fixed a bug where Warlock's skullrod and boneshield could hurt Dispenser/Sentry. * Fixed a major issue with destroying your Sentries/Dispensers. * Fixed a tiny issue related to gender specific construction sounds of Engineer. * Hopefully fixed the one shot problem of Ghostbuster's Frostbite power. * Decreased the weapon firing speed of Void Traps by 5 tics. * Warlock can overheal with souls now. * Warlock has walking sounds now. * Fixed a bug where Skullrod would let you use alt fire even with 24 ammo. * You gain 4 hp per soul now instead of 2. * Nova radius has been increased by 32. * Changed the alternate fire of Icehands to a spreadshot like attack. * Added more eye candy/usefulness to Warlock's 3rd item. * Warlock has lights on skullrod now. * Warlock wouldn't spawn a soul if he was killed by Icefiend melee. * Fixed a bug where Santa's presents would stay even after he died. * Fixed the obituary bug of Warlock's nova. * Sjas scream damage has been decreased by 16. * Sjas gains 2 Borrowed Time items from a Barbarian now. * Jitterskull wasn't weak against Warlock's ice shards as he was meant to be, it's fixed. * Fixed an obituary bug regarding Choke's vomits. * Choke blood ball kills give 15 vomit points now. (Barb gives 30) * Choke has a new pain sound and animation now ! * Fixed a bug where Choke would gain vomit points by killing people with vomit. * Frostbite heals 1 more health per shard point he has now. * Frostbite is 45% resistant to Warlock's ice shards. * Frostbite's weakness against Hunter's fire magic is dropped by 40%. * Defiler firing speed has been reduced by 3 tics. * Defiler cloud ball explosion damage reduced by 4. * Defiler is 15% weaker against Engineer's nails now. * Defiler now has a visual indicator of Spiked Carapace. * Increased the radius of shield explosion of Icefiend by 12 units. * Increased the amount of wind particles spawned by shield detonation by 4. * Icefiend has Female gender sounds now. (Not really female but, you saw it coming!) * Fixed a minor Icefiend glitch that allowed you to cloak while detonating your shield. * Fixed the annoying broken Ice spike spawn glitch. * Fixed a couple achievement issues. * Fixed the retarded random gib blocking everyone bug... * Fixed Engineer mines randomly one shotting players. (By nerfing the damage) * Potato achievement has been made 75 presses. * Potato achievement does not reset when you spectate now. * Fixed a typo on Ubermensch achievement. * Fixed some critical issues that could cause immense lag. * You can now disable achievement sounds by typing "set gvh_noachievesound 1" to console. * Added new achievements for Cyborg, Santa, Engineer and Barbarian. * Fixed a minor bug where Creeper's scary picture wouldn't display for Barbarian and Warlock at random. * Fixed a bug where Icefiend wasn't properly rewarded for meleeing a Marine, Engineer and Warlock. (Ie. wouldn't count towards kill 4 types of human achieve) - Fixed a bug on GVH01 scripts. - Fixed a scrolling floor problem on GVH13. - The subway floor on GVHNS08 has damaging floors now. - The exit opens when you kill the Battlelord now on GVHNS08. - Fixed texture issues and some lines being passable bug on GVHNS01. - Tweaked the AI of monsters. == Special Thanks to Lord_Damager and Mazter[QYou] for hosting test servers and anyone who has helped me test ! *** NOTE : I'm really sorry I have no credits text of sorts, I'll do that sometime !