Description
BBG claims he does not know how to map, but makes the process easy. As such, I wanted to find out how that fits me. It is a speedmap (not 100 minutes, but still considerable), and is intentionally kept small. I once had an idea for a starting room, and this seemed like a good point to finally draw it, along with some more to actually make it a map. It starts out with a brick-metal-lava cave and goes over to a small outside area with a -- how else could it be -- brick building. There's lots of imps to trash with the shotgun(s) and fists. Fistfest.
Filenames
tekbrik.wad
Size
186.91 KB
MD5
7adfa9488bd07965a1fbae4109d198c7
SHA-1
590ea3261b0dfa80029988b5cf3799b90db0d8eb
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
11
Maps
1
 
MAP01
=======================================================================80 cols=
Name        : No Imp Left Behind

Description : BBG claims he does not know how to map, but <beep> makes the
              process easy. As such, I wanted to find out how that fits me. 
              It is a speedmap (not 100 minutes, but still considerable),
              and is intentionally kept small. I once had an idea for a
              starting room, and this seemed like a good point to finally
              draw it, along with some more to actually make it a map.

              It starts out with a brick-metal-lava cave and goes over to a
              small outside area with a -- how else could it be -- brick
              building. There's lots of imps to trash with the shotgun(s) and
              fists. Fistfest.

Author      : Jan Engelhardt <jengelh [at] gmx de>
Release date: October 29 2004
Files       : tekbrik.wad

        This map is Copyright (C) Jan Engelhardt, 2004.
        It may be modified and/or distributed under the
        terms of the GNU GENERAL PUBLIC LICENSE V2,
        (http://www.fsf.org/licenses/gpl.html),

================================================================================

Game        : Doom 2
Engine req. : Boom compatible
Map #       : MAP01
Modes       : Single Player only,
              no Cooperative or Deathmatch starts

Difficulty  : implemented
 settings     If you think it is too hard, try a lower skill level :P
              Use the berserk packs wisely.

Known bugs  : none
Base        : from the gray [brain] cells and otherwise from scratch
Build time  : 15 hours
Editor used : DoomBuilder 1.61.311 (yes, it works well with the speed)

===============================================================================

Where to get this WAD:

    http://linux01.org:2222/

    or your favorite 3dArchives mirror, currently at
    ftp://3darchives.in-span.net/pub/idgames/

===============================================================================

MAP01

DM Spawns
0
Co-op Spawns
2
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