Filenames
boom-tc2.wad
Size
3.99 MB
MD5
7d26a037bf0465ab375f1304bba11003
SHA-1
77b6ff890af26b1fe0f14301431fc93329ff6990
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
1037
Maps
9
 
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9
BOOM-TC2  -  BOOM: Shadow of The Zedix  (version 2)
A Total Conversion for Ultimate Doom v1.9
featuring a complete episode (9 maps), new sounds and graphics,
new monsters and new weapons.

This is a 'legalized' version of BOOM-TC.ZIP.
The original version contained an illegal hacked doom.exe;
this version has an equivalent DeHackEd patch, so you can either
patch your own legal copy of doom.exe, or just run it directly
with an appropriate Source Port.

Original author:   Lari Muuriaisniemi (L.mR-SOFTWARE)
                   lari.muuriaisniemi@mbnet.fi
Version 2 Update:  Sparky of KISS Software    kelm@eisa.net.au

Mods made by Sparky of KISS Software:
- converted the illegally supplied doom.exe into an equivalent DeHackEd
  patch (boom-tc2.deh) using DeHackEd v3.1. The author had hidden the
  exe (boom.exe) inside a .lzh archive within the .zip archive. The
  version 1.3 update (11boom13.zip) also contained an illegal doom.exe,
  simply renamed to boom.dat and packed in boomupd.zip - a zip within
  a zip.  No wonder the Archive Maintainer at the Official Doom Archive
  Web Site didn't notice this illegal upload !!!
- removed the modified cheat codes from the new DeHackEd patch.
- deleted the modified episode 2 level names from the DeHackEd patch.
- deleted the duplicate copies of the sounds dswpnup, dsdmpain, dspopain
  and dsmetal.
- fixed 9 of the sounds which had higher and lower sample rates than
  Doom's standard 11,025 samples/sec. 
- combined the three wad files (boom.wad sounds.wad boomupd.wad) into
  a single wad boom-tc2.wad
- deleted the unused, faulty texture BADWAY.
- deleted the unchanged doom sprites for the computer area map (PMAP).
- adjusted the offset for the "HELP" menu graphic (M_RDTHIS). 
- added the missing sprite for the Cyberdemon replacement (CYBRE3).
- the original 3 wad files totalled 6.4MB, the fixes mentioned above
  has decreased the size of boom-tc2.wad to less than 4MB.
- the original distribution contained a whopping 18 files and this
  version has only 4:
    boom-tc2.deh   a patch for Ultimate Doom v1.9 and DeHackEd v3.1
                   (replaces the illegal doom.exe originally supplied).
    boom-tc2.wad   the resources - maps, sounds, graphics, sprites, etc.
    boom-tc2.txt   you're reading it now.
    boom-tc2.hlp   a Windows help file containing the story,
                   screen shots, etc.

=======================================================================

INSTALLATION:
------------

'Plain Vanilla' Ultimate Doom:

  Note: BOOM-TC2 will NOT work with regular Doom I.  You'll need to
        upgrade to Ultimate Doom v1.9 if you haven't already.  A free
        upgrade patch can be obtained from id Software's web page at
        http://www.idsoftware.com/

  To play this with 'Plain Vanilla' Ultimate Doom you'll first need to
  create a replacement doom.exe using DeHackEd v3.1 and boom-tc2.deh.
  For example:   dehacked -reload -load boom-tc2.deh

  Secondly, you will also need to add the extra Doom sprites into
  boom-tc2.wad using a wad editor like DeuSF, DeuTex, WinTex or NWT.
  For example,   deusf -as boom-tc2.wad

  In summary:
    a) copy the utilities DeHackEd and DeuSF to your Doom directory
       (you can get them from ftp://ftp.cdrom.com/pub/idgames/)
    b) copy boom-tc2.deh and boom-tc2.wad to your Doom directory
    c) create a replacement doom.exe (doomhack.exe):
         dehacked -reload -load boom-tc2.deh
    d) add the extra sprite graphics to boom-tc2.wad:
         deusf -as boom-tc2.wad
    e) to play the game, just run:
         doomhack -file boom-tc2.wad

  DO NOT DISTRIBUTE doomhack.exe or the patched boom-tc2.wad because
  they contain data which is copyrighted by id Software.


Doom Source Ports:

  A better way is to use a Doom Source Port which can import DeHackEd
  patches and pwads containing sprite data - such as:  Boom, PRboom,
  MBF, SMMU, ZDoom, Legacy, PrjDoom, etc.  Patching is not required and
  the BOOM-TC2 files can be used as-is. For example:

  Boom/MBF/SMMU/ZDoom/PrjDoom:  -deh boom-tc2 -file boom-tc2
  PRboom:           -width 640 -height 400 -deh boom-tc2 -file boom-tc2
  Legacy:           -deh boom-tc2.deh -file boom-tc2.wad


The original text file follows:


=======================================================================


                             DOOM Total Conversion:

                   ±°°°°     °°°     °°°    °°      °°    ±°°  °°°
                   ° Ý  °   Û Û ±   Û Ý³±   ±±±   ²±ÛÛ    °±°  °±°
                   ± ²²²   ±  Þ  ² ±  ³  ²  ²² ² ²² ±±    ²±±  ±°±
                   ² ÛÝ ÛÛ ²     Û ²     ²  ²²  ±   ²Û    ²²   ²Û
                   Û  ³ Û   Û   ²   Û   Û   Û²  Ý   Û²    Û²   Û²
                   ÛÛÛÛÛ     ÛÛÛ     ÛÛÛ    Û   ³   ÛÛ    
                    ÝÛ Ý     ÝÞÛ     ÝÛ³    Ý       Þ     ÛÛ   Û²
                    ³          Ý     ³Ý             ³
                               ³     "Shadow of The Zedix"  v1.0
                               For DOOM v1.9
    
                       Created By: L.mR-SOFTWARE (c) 1995-1996
                   Replaces DOOM Episode 1: Knee-Deep in the Dead

-----------------------------------------------------------------------------
   * BOOM is only for Ultimate DOOM v1.9 (or maybe normal version v1.9 too) *          
-----------------------------------------------------------------------------

READ THIS!!!
------------
Update patch comes with this package. Update BOOM-TC before you start playing.

If you haven't version 1.9 of DOOM already, get the update patch.
Try this internet FTP-site:

ftp.idsoftware.com/idstuff/doom/

* Story? *
See the BOOM.HLP if you want to see story. It comes with update patch
(11BOOM13.ZIP)

-----------------------------------------------------------------------------
                     * Who are created BOOM-TC? *
-----------------------------------------------------------------------------
Many stuff of BOOM-TC was created by Lari Muuriaisniemi from L.mR-SOFTWARE
(My e-mail address is: lari.muuriaisniemi@mbnet.fi)
Secret level (IDMAP01!.WAD) was created by: id SOFTWARE (I think).

-----------------------------------------------------------------------------
                    * Play Information and used editors, ect. *
-----------------------------------------------------------------------------
Game             : DOOM v1.9
Level(s)         : E1M1-E1M9
New sounds       : Yes
New musics       : No
New Graphics     : Yes, most of graphics are new!
Demos Replaced   : No

Editors used     : DMGRAPH
                   NeoPaint v3.2
                   Paint Shop Pro (version 3)
                   DCK 3.61
                   Waded 1.83
                   DEU 5.1
                   NewWadTool v1.3 (That was very important tool)

Build time       : hmmm.. 1-2 years, I think..
Known bugs       : Yes, some little bugs, but I fix them in next version of
                   BOOM-TC.

-----------------------------------------------------------------------------
                        * Copyright / Permissions *
-----------------------------------------------------------------------------
You may NOT use these levels as a base to build additional
levels.  

You MAY distribute BOOM-TC, provided you include all files from !BOOM-TC.ZIP,
with no modifications.  You may distribute BOOM-TC in any electronic
format (BBS, Diskette, CD, etc) as long as you include BOOM-TC 
intact.

You MAY not distribute BOOM-TC in any format.

GRAPHICS, SOUNDS AND LEVELS ARE COPYRIGHTED MATERIAL bY L.mR-SOFT!

                            * L.mR-SOFT *

E1M1

DM Spawns
5
Co-op Spawns
4

E1M2

DM Spawns
4
Co-op Spawns
4

E1M3

DM Spawns
6
Co-op Spawns
4

E1M4

DM Spawns
4
Co-op Spawns
4

E1M5

DM Spawns
4
Co-op Spawns
4

E1M6

DM Spawns
6
Co-op Spawns
4

E1M7

DM Spawns
5
Co-op Spawns
4

E1M8

DM Spawns
4
Co-op Spawns
4

E1M9

DM Spawns
13
Co-op Spawns
4
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