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Filenames
zdoomwarsiv2.1patch3_1.wad, zdoomwarsiv2.1patch3.wad
Size
26.34 KB
MD5
8705ac9f43a0e0276edca9ab34577ba1
SHA-1
f7a59953e2d86f0b93958d060ccc133e8231c43f
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
2
Maps
0
February 7 2012 (V2.1B Patch #3)
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Bugfixes:

-Macil: Team Macils still were invulnerable.


February 6 2012 (V2.1B Patch #2)
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Bugfixes:

-Imp: Colored Imps wouldn't summon colored if unlocked by Shotgunner.

-Order Turret: Yellow Turrets were silver.

-Lost Soul: Blue Team Souls were Red Teams.

-Ettin: Team Ettins couldn't block when upgraded.

-Spore: Team upgraded Spores sprites were funky.

January 29 2012 (V2.1B Patch #1)
--------------------------------

Bugfixes:

-Team Imps wouldn't summon colored and screw the whole sequence up if Shotgunners were used to unlock Dooms next tier.

-Macil would have no height, radius and would be essentially invincible if colored.

-Vile Pulse for teams would create invincible everlasting Arch Viles that could summon nonstop.

I'm going to keep releasing patches such as this and hold off on the full version of this until 98E is released. It's holding this mod back tremendously and a lot of bugs that are currently present wouldn't be in 98E due to Team Stuff being revamped. With that said email me at smack@neszone.net for anymore gameplay bugs you encounter.
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