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sf2012_zd_patch_v7.wad
Size
47.78 KB
MD5
8da28b3c1f5aab8a7278ca69c20d72c5
SHA-1
ccea4cc16ff27529a8cb2b410e60f59d48493535
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Maps
0
SLAUGHTERFEST 2012 ZDaemon Multiplayer Patch
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Script 1:
Move floor to help players.
Value is the offset where the floor should move.
Positive values move up, negative move down.
Syntax: puke 1 <tag> <value>

Script 2:
Move ceiling to help players.
Value is the offset where the ceiling should move.
Positive values move up, negative move down.
Syntax: puke 2 <tag> <value>


Changes:
~~~~~~~~

Workaround for texture GOTHBRN1 to avoid the aspect ratio problem. (e.g. map21)
Missing floor/ceiling texture (-NOFLAT-) changed to something less conspicuous.
(e.g. map22) 

map01:
If a player dies inside the first trap: door opens, so other players can pass.

map03:
If a player dies inside the trap in the south east: wall lowers, so other 
players can pass.

map20:
The switch of the door in the east seems like repeatable. 
The wall which blocks the exit area lowers when a player presses "use" at the
top of the hill.

map21:
If a player dies in the yellow key area: wall lowers, so other players can pass.

map22:
If a player dies in the blue key area: wall lowers, so other players can pass.

map23:
All Rocket Launcher except one are changed to Rockets (ammo).
The Pillars next to yellow skull key lowers repeatable now and will raise if a 
player jumps on one of the windows.

map29: 
Lowers the steps in the Lava area (where the 3 Cyberdemons are) so it is
possible to shoot at the Fireblue texture to open the bars even when the upper
switch was pressed (which raises the steps and hides the Fireblue texture).
The script is triggered by Enter Sector near the switch that lowers the floor
behind the bar.


2013-06-18 Krawa
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