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Description
Never to far away from your opponents, Switches make the level harder by raising barons etc. Use Sky1.gif to set the mood (DMGRAPH NEEDED, use same insertion points as normal sky1) Based on a circle to allow easy reach of any part of the complex, and the dark mines section to hide out in.
Filenames
circle.wad, circle1.wad, CIRCLE1B.WAD, DOOMCIRC.WAD
Size
187.01 KB
MD5
99811c1afd1e3c6a90d33abf9aff55ea
SHA-1
cd141de73ff58f33fdfee4825d49823e86c94deb
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
12
Maps
1
 
E1M1
------------------------------------------------------------------------
DOOM(c) & DOOM II(c) Add-on Level,
                                  CIRCLE1.WAD & CIRCLE2.WAD
------------------------------------------------------------------------

              CIRCLE1.WAD    - DOOM1(c) Level
              CIRCLE2.WAD    - DOOM II(c) version of the above level
                               including special features

DESCRIPTION:  Designed to allow easy escape and ambushes, four 
              main rooms connected by passages to each other surround
              a central room.  Around this is a loop of dim tunnels 
              dug into the earth.  Secret doors and teleports.

FEATURES:     Specifically designed for Deathmatch but can be
              played in single and Co-operative modes as well.

              - Many entrances and exits allow for quick kills,
                easy escapes or ambushes
              - Teleporters to many locations throughout the 
                level 
              - Secret weapons and powerups
              - Doors are recessed to make sure you can get
                through them quickly when in trouble
              - Linedef triggered doors stop other players from
                determining your location by which doors are open
              - Came 7th in the top Deathmatch levels guide

              [X] Deatmatch   [X] Co-op   [X] Single player
              [X] Extra Graphics

STATISTICS:   Built with DEU4.3-5.21gcc, node built with BSP1.1.
              Took over 12 Hours to build plus a further 10 hours
              of playtesting in deathmatch to make it perfect.


This level can be used in any electronic medium (eg. Disk, CD-ROM) 
as long as this text file is included and the Author contacted about
such uses.  This level can also be used as a base for other levels.

AUTHOR'S 
ADDRESS:           <email removed>  {Prefered address}
                   <email removed>
                   <email removed>

------------------------------------------------------------------------
------------------------------------------------------
Circle 1b - DEATHMATCH WAD FILE
------------------------------------------------------

Bug fix for original Circle.wad, including SKY1.GIF in 
one PWAD.  Walking under rightmost crushing ceiling 
doesn't cause the entire level to crap up.

Any comments, Suggestions, Bug reports write to

         <email removed>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CIRCLE.WAD - Deathmatch wad file for doom
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

           Don't let the name fool you, this is a quality WAD

Episode/level        : E1M1
Editors used         : DEU52GCC, DEU521GCC
Time taken           : 10 Hours 
Wad Author           : Daniel Griffiths, 1st Year Engineering student


description          : Never to far away from your opponents, Switches 
                       make the level harder by raising barons etc.  Use
                       Sky1.gif to set the mood (DMGRAPH NEEDED, use same 
                       insertion points as normal sky1)
                       Based on a circle to allow easy reach of any part 
                       of the complex, and the dark mines section to
                       hide out in.


Deathmatch features  - Linedefs make doors open and close to fool 
                       opponents (and to cover your tracks)
                     - Linedef activated crushing ceilings to stop persuits
                     - Wad based on circlar pattern so you can sneak up
                       on players from behind
                     - Secret doors, and 2 sided walls for ambushes
                     - A few sniper positions
                     - Cooperative exit
                     

This level may be used to inspire new levels and distributed in any form
freely.  If you have any comments, suggestions, criticisms please feel free
to Email me on...

Internet      : <email removed>
Binary2 BBS   : +61 (03)591-0005  ....  username Alpha
                 


E1M1

DM Spawns
4
Co-op Spawns
4
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Creative Commons License