Names
AARDVARK
Description
An excellent (however large) deathmatch level (3-4 player net games work best.)
Filenames
AARDVARK.WAD
Size
367.82 KB
MD5
7fd1851fe8b675327b873f7d7eac3a59
SHA-1
428511556698b07098389af8780ee8eea4e87f1f
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP01
=========================================================================
Title                   : AARDVARK      
Author                  : Andrew Wallmeyer          
                                                       
Email Address           : mthues@primenet.com (Matt Thueson)

Description             : An excellent (however large) deathmatch level
                          (3-4 player net games work best.)

Additional Credits to   : Matt Thueson, for a good start, many good
                          ideas, and assistance with play-testing.
=========================================================================

* Play Information *

Episode and Level #     : 01
Single Player           : Yes (Useless)
Cooperative 2-4 Player  : Yes (Useless)
Deathmatch 2-4 Player   : OH YES!
Difficulty Settings     : No
New Sounds              : New Music
New Graphics            : No
Demos Replaced          : None

When creating this level, we used to some extent a theme of water (or blood
and slime as the case may be.)  You will see that the river of water
encircles the outside portion of the level, a lake of blood comes up to meet
you as you enter the underground portion of the level, and a slime river
flows through much of the north and west sides of the level.  There is even
a slime fountain on the east side which we think looks very cool.

We have tried to spread the weapons out evenly in this level and prevent
cramming all of the good stuff only in hidden areas.

Due to the size of this level, in two-player games you may find that you
arehaving difficulty the other player.  We suggest that in this case the
two players should agree on areas of the level not to be used.

One trick we use to locate the other players is to monitor the map,
lifts will disappear and reappear as they are used.  This allows a player
to occasionally see where another player is.  We feel that this does not
spoil the play, as it is infrequent and looking at the map constantly is
a quick way to die.

The music used in this level is titled "Mars, the Bringer of War", it is the
first movement of "The Planets" by Gustav Holst.
(The Planets is a god-like piece and should be worshipped accordingly.)

We have enjoyed the construction and (especially) the play testing of this
level, and we hope you will too.

Updates to this level and new levels can be found at:
http://www.primenet.com/~tjack/mthues/levels.html

* Construction *

Base                    : New level from scratch.
Build Time              : Too long (we're talkin' months here!)
Editor(s) used          : DME 4.1 Beta, Idbsp v1.02, Wadmaster
                          DEU v5.21
Known Bugs              : none


* Copyright / Permissions *

You may use this file and distribute it freely.  However, you may NOT
modify this level in any way or use it as a base for another level.

* Final Note *

Aardvark has nothing at all to do with this level.  We just wanted it to be
at the top of the alphabet and thought the word "Aardvark" sounded funky.

MAP01

DM Spawns
7
Co-op Spawns
4
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