Names
AREA8.WAD
Description
Cool deathmatch level in an arena with 2 main areas in the middle and walkways going round the outsides. Best deathmatch level ever!
Filenames
area8.wad
Size
68.8 KB
MD5
e84b624a2a754ff804efe6e23531fc01
SHA-1
51cfb7c268db56fb6e3dc0e38ef0c8999dab4959
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01

        ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸
        ³ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»³ 
        ³º          Greetings from ChriSp of Handest Data.          º³ 
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³ 
        ³º  This is another fine DOOM2 conversion of a DOOM1 level  º³ 
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º   This conversion contains the DOOM2 monsters, that is   º³
        ³º      allways lacking in other braindead conversions.     º³
        ³º       The super shotgun is also in there somewhere.      º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º   Some monsters will be stuck on the map as a result of  º³
        ³º    the conversion, therefore a special version of the    º³
        ³º                doom2.exe file is required.               º³
        ³º      This can be made by using our dm2cnv1.deh file.     º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º    Beware this is a real kick ass conversion for real    º³
        ³º                    kick ass action.                      º³
        ³º        DOOM: it's not a game, it's a way of life.        º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º       Niels Handest & Christian Spence  18-11-1995       º³
        ³ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ³
        ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ;


                                                    ================================================================
Title                   : AREA8.WAD   
Author                  : Phillip Zadarnowski
Email Address           : fanjet@iinet.com.au
Misc. Author Info       : 17 Years old, likes computers, games
                          and music..
Description             : Cool deathmatch level in an arena with
                          2 main areas in the middle and
                          walkways going round the outsides. 
                          Best deathmatch level ever!  

Additional Credits to   : My dad (Steve Zadarnowski) for the
                          concept of the level, he drew it, I
                          made it work!
                          The authors of DEU 5.21
                          The authors of BSP 1.1x
                          iD Software for DooM!
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Hell no.. No beasties.
Cooperative 2-4 Player  : and no again..
Deathmatch 2-4 Player   : Yes!
Difficulty Settings     : Not implemented
New Sounds              : No...
New Graphics            : No...
Demos Replaced          : None!  What do you think i am!

* Construction *

Base                    : New level from scratch
Build Time              : 25 hours
Editor(s) used          : DEU 5.21, BSP 1.1x
Known Bugs              : Well, when you stand at certain angles
                          in some places (ie: against walls) and 
                          look around really slowly, or stop at
                          certain angles, _slight_ HOM's appear..  
                          Nothing really tragic because its a 
                          deathmatch level and its not MADE for 
                          standing  around to enjoy the scenery!  
                          But if anyone can tell me how to fix this 
                          minor problem, please e-mail me!

Comments                  I've seen a few good wads suitable for
                          deathmatch, but have been annoyed by a
                          lack of weapons and ammo.  I go for the
                          kill-em-good approach, which means
                          plenty of rockets and plasma all round.
                          For more immediate kills, machine gun is
                          good for stealth.  A shotgun is handy,
                          and a chainsaw just for good measure.
                          As for the map, I like room to run but
                          a few places to hide, for a few seconds
                          anyway! Couple of hidden doors and the
                          exit, of course.

                          Also, a little surprise in store. I won't
                          tell you what, but you'll soon find out
                          when playing deathmatch.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels,
as long as you mention my name and dads name (See names above).

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu

BBS numbers:  Any GOOD bbs...  <grin>

Other:  This is my first attempt at publishing a wad actually...
        if you have any constructive criticism or whatever about
        it then e-mail me...  have FUN!

        2 New wads in the planning, 1 3/4 done and the other being
        conceptualized.
WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE AREA8.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
Single player
Cooperative (4 player)
Deathmatch (11 starts)
    Bosses:
    Monsters:
    Weapons:
Shotgun                  1     1     1     1 |     1     1     1     1
Chaingun                 1     1     1     1 |     1     1     1     1
Rocket launcher          2     2     2     2 |     2     2     2     2
Plasma gun               3     3     3     3 |     3     3     3     3
Chainsaw                 1     1     1     1 |     1     1     1     1
    Equipment:
    Expendibles:
Bullets               2040  1020  1020  1020 |  2040  1020  1020  1020
Shells                 576   288   288   288 |   576   288   288   288
Rockets                638   319   319   319 |   638   319   319   319
Cells                 3480  1740  1740  1740 |  3480  1740  1740  1740
Health points         2750  1375  1375  1375 |  2750  1375  1375  1375
Barrels                172   172   172   172 |   172   172   172   172
    Difficulty:
Max ammo damage      25792 12896 12896 12896 | 25792 12896 12896 12896
RATIO                0.000 0.000 0.000 0.000 | 0.000 0.000 0.000 0.000
    Other info:
Average brightness             195 (0=dark, 255=bright)
Secrets                          0
Nukeage / sectors         0 /  144
Triggers / linedefs      47 /  586
Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 877203256
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=4
     Megasphere=1           Medikit=1       Soul Sphere=1       Green Armor=1  
     Blue Armor=0  
REPLACEMENT=2  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=1
  Super Shotgun=1  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=15  TOTAL OBJECTS=1
     Blue Armor=1  
REPLACEMENT=16  TOTAL OBJECTS=1
     Megasphere=1  
Operation completed: converted 1 level, 62 textures, 7 objects.

MAP01

DM Spawns
11
Co-op Spawns
4
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Creative Commons License