Names
ARES1.WAD
Filenames
ares1.wad
Size
39.08 KB
MD5
599d15500a58fec89e28d1764b8a3a00
SHA-1
b2df0fe3abdf3aaadb18406c992f265f0b21052e
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E1M4
Title                   : ARES1.WAD
Author                  : Adam Hawley & Scott Stancliff (Damage Inc.) 
Email Address           : Ahawley@moose.uvm.edu
Description             : This level is made for primarily deathmatch!!!!

================================================================

* Play Information *

Episode and Level #     : E1M4
Single Player           : no
Cooperative 2-4 Player  : no 
Deathmatch 2-4 Player   : Yes Of Course!!! 
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No


* Construction *

Base                    : From Scratch 
Build Time              : On and Off for 3 weeks        
Editor(s) used          : DEU 5.1 & BSP 1.1
Known Bugs              : 1 Wall in the main room - unfixable????

* Notes on Game *

This level is our first attempt at a "good" deathmatch level.  We 
enjoyed the large room in mine1.wad and put a little twist on it, although
this was made from scratch.  At first we had only a small section finished,
which is the moving skin hall.  A week later we added the other hall way to 
the main room and the teleporter back to the main start area.  Only recently
have we added the chainsaw area and adjoining hallway,  just because we felt
it wasn't quite done.
There is only 1 noticable glitch in the game,  which is in the main
room.  If you fire any weapon back at the hallway that you have to jump out 
to enter the main room, (not the one by the chainsaw),  the rocket; plasma; 
shotgun shell; and BFG blast goes right through and doesn't hit anything!
i.e. -  If the BFG is fired at a character standing directly in front
of this invisible glitch,  then dodges and still stands in view,  he won't 
die because the shot travels through the wall and hits nothing.  We liked 
this problem for some strange reason and decided not to fix it.  By the way,
we have used the BSP 1.1 node editor,  and the glitch is still there.
Have fun with it,  we still do,  and we've been playing with it for
about a month now and haven't got bored yet.
Title                   : ARES1.WAD
Author                  : Adam Hawley & Scott Stancliff (Damage Inc.) 
Email Address           : Ahawley@moose.uvm.edu
Description             : This level is made for primarily deathmatch!!!!

================================================================

* Play Information *

Episode and Level #     : E1M4
Single Player           : no
Cooperative 2-4 Player  : no 
Deathmatch 2-4 Player   : Yes Of Course!!! 
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No


* Construction *

Base                    : From Scratch 
Build Time              : On and Off for 3 weeks        
Editor(s) used          : DEU 5.1 & BSP 1.1
Known Bugs              : 1 Wall in the main room - unfixable????

* Notes on Game *

This level is our first attempt at a "good" deathmatch level.  We 
enjoyed the large room in mine1.wad and put a little twist on it, although
this was made from scratch.  At first we had only a small section finished,
which is the moving skin hall.  A week later we added the other hall way to 
the main room and the teleporter back to the main start area.  Only recently
have we added the chainsaw area and adjoining hallway,  just because we felt
it wasn't quite done.
There is only 1 noticable glitch in the game,  which is in the main
room.  If you fire any weapon back at the hallway that you have to jump out 
to enter the main room, (not the one by the chainsaw),  the rocket; plasma; 
shotgun shell; and BFG blast goes right through and doesn't hit anything!
i.e. -  If the BFG is fired at a character standing directly in front
of this invisible glitch,  then dodges and still stands in view,  he won't 
die because the shot travels through the wall and hits nothing.  We liked 
this problem for some strange reason and decided not to fix it.  By the way,
we have used the BSP 1.1 node editor,  and the glitch is still there.
Have fun with it,  we still do,  and we've been playing with it for
about a month now and haven't got bored yet.

*Copyright Stuff*

We really don't care what you do with the wad or this file, as long as you
give us credit for the design of the initial wad if you edit it.
Thanks

Damage Inc.

E1M4

DM Spawns
5
Co-op Spawns
4
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