Names
Abyssal Speedmapping Sessions: Session 12
Description
10 maps made during the twelfth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from: - Predominantly liquid flats - FIREBLU exit with a metric ton of Arch-Viles - Circular architecture(Jimmy's pick!) I think mostly everyone used the Alfonzo Treatment this time around. 0_o
Filenames
abyspe12.wad
Size
6.3 MB
MD5
0912261f6972e320cdbe698a4fa0fc74
SHA-1
0b4e4ad2a8570b20e97d8de99550284cfc81b39a
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
285
Maps
10
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10

Go Big Rounded Rectangles Go (MAP01)

DM Spawns
0
Co-op Spawns
4

neural crush (MAP02)

DM Spawns
0
Co-op Spawns
1

the saga of fredrick von lusterburger (MAP03)

DM Spawns
0
Co-op Spawns
1

uncircle unof undeath (MAP04)

DM Spawns
0
Co-op Spawns
4

Archtrees and Everlasting Towers (MAP05)

DM Spawns
0
Co-op Spawns
1

Circular Tower of Neverending Thunderstorms (MAP06)

DM Spawns
0
Co-op Spawns
1

Dark Device (MAP07)

DM Spawns
5
Co-op Spawns
4

Ehhh, something appropriate... (MAP08)

DM Spawns
0
Co-op Spawns
8

booger flicker's ball (MAP09)

DM Spawns
0
Co-op Spawns
3

Bipolar Orgasms (MAP10)

DM Spawns
0
Co-op Spawns
4
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Creative Commons License