Names
Aeternum
Description
3 action packed levels of varying size. Few puzzles. Built after playing (and loving every second of) Alien Vendetta. Difficulty is intentionally set somewhat high.
Filenames
aeternum.wad
Size
7.44 MB
MD5
1899b80540c6b78702a05fe617d26da7
SHA-1
9d10176073d97929b7831a0cefbc2a2c6653dbb2
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
141
Maps
3
 
MAP01, MAP02, MAP03
===========================================================================
Update to               : pub/idgames/levels/doom2/ports/a-c/aeternum.zip
Advanced engine needed  : Boom compatible
Primary purpose         : Single / Coop play
===========================================================================

Title                   : Aeternum
Filename                : Aeternum.wad
Release date            : November 27 2007 (Updated August 11, 2011)
Author                  : Paul DeBruyne (skillsaw)
Email Address           : <email removed>
Other Files By Author   : Sector 666 (666.zip)
  Aeternum (Aeternum.zip)
  ZPack E3M1 and E3M8 (Zpack.zip)
  Stronghold: On the Edge of Chaos (Strhedge.zip)
(STR08,STR23,STR24,STR31)
                          Vanguard (Vanguard.zip)
                          Lunatic (Lunatic.zip)
                          Hanging Garden (hgarden.zip)
Misc. Author Info       : Makes maps for Doom
Description             : 3 action packed levels of varying size.  Few puzzles. Built 
                          after playing (and loving every second of) Alien Vendetta.  Difficulty 
                          is intentionally set somewhat high.

                          2011 updates:  Zdoomisms have been fixed and the mapset is now fully compatible with
                          PrBoom+ and Eternity, as well as ZDoom.  Other Boom-format engines may work but using 
                          one with support for module music is recommended.

Additional Credits to   : id, Raven, Epic Games, CodeImp, Randy Heit, Nick Baker, Eriance

===========================================================================

* What is included *

New levels              : 3
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : Decorate & Mapinfo


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP03
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Approximately 2 months
Editor(s) used          : Doom Builder, Slumped
Known Bugs              : None

* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

The Boditorium (MAP01)

DM Spawns
0
Co-op Spawns
4
Par Time
05:30

Archaeolophobia (MAP02)

DM Spawns
0
Co-op Spawns
4
Par Time
30:00

Fire and Grimstone (MAP03)

DM Spawns
0
Co-op Spawns
4
Par Time
08:00
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