Names
After Doom ][
Description
This is the first .WAD I've decided to try and distribute properly, although I have done others in the past and some are almost as good. (So read on knowing that this is not one of those ones with a severe case of Tutti-Fruity (There is a tiny amount or a case full of cybers) This is meant for Deathmatch V2.0, although single player is possible ... if you really want.
Filenames
afterdm2.wad
Size
89.57 KB
MD5
f321392b108ecc4ff017a8e3b46b4c94
SHA-1
e3df82cc6d55cdd8bd2e37589a1bac2ccfc4761b
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP07
=============================================================================
Title                   : After Doom ][   
Filename                : AFTERDM2.WAD
Author                  : James SML
Email Address           : sml@cableol.co.uk
Misc. Author Info       : Kid just finished Exams ...
=============================================================================

Description             : This is the first .WAD I've decided to try and 
                        distribute properly, although I have done others in
                        the past and some are almost as good. (So read on
                        knowing that this is not one of those ones with a 
                        severe case of Tutti-Fruity  (There is a tiny amount 
                        or a case full of cybers) This is meant for 
                        Deathmatch V2.0, although single player is possible 
                        ... if you really want.
Features -

        * Superb Teleporter System connecting the important areas. Really 
        useful in Deathmatch, as all the areas are connected to two main 
        points (the Centre, and the Teleporter Room)
        * Full-Use of lighting (Stairs darken, Teleporters are bright in dark
        areas)
        * The Flooded Armoury (With Acid!) and Teleporter Room
        * Small Cargo Bay (With a Secret - but that's all I'm saying.
        * Sniper windows at four areas around the centre
        * Rooms surrounding a centre tower makes a great sniper base
        * Stairs, Lifts and Doors used!
        * Co-Op Starts for the strange!
        * Cool for Deathmatch v2.0
        * The Gore Room 
        * Barrel Stock Room

Additional Credits to   : id software, obviously.
                          The creators of Deep & DCK
                          My friend Duncan Kerins, for shouting stupid 
                          comments, giving pointless ideas and helping
                          test this bloody thing. -:>

==============================================================================

* Play Information *

Episode and Level #                    : MAP 07
Single Player                          : Yes
Cooperative 2-4 Player                 : Not the best, though
Deathmatch 2-4 Player                  : Of course!
recomended # of players (deathmatch)   : 4, although 2 and 3 is a damn blast 
                                         too! -:>
Difficulty Settings                    : No
New Sounds                             : No
New Graphics                           : No
New Music                              : Yes, taken from NIN.WAD
Demos Replaced                         : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Deep, DCK and DoomEd for printing maps.
Known Bugs              : None that I know of - a lil tutti fruitti

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, but send me anything you do with it.

You may do whatever you want with this file.


MAP07

DM Spawns
7
Co-op Spawns
4
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