Names
Altair3a
Description
This is a BIG level designed for Doom II. It was designed with ultra-violence in mind and is mentally challenging. The level also has a design theme which I hope will be visually pleasing. This is version a. There have been some very minor changes to some areas, mostly the removal of stairs and making the adjacent stairs taller. The big change is the placement of the switches that lower the barriers allowing access to the switches that lower the red and blue key platforms. The switches have been moved to a more obvious location. A number of people indicated that it was too hard to find them. I wanted it to be challenging... not frustrating! Thanks to all who emailed comments!
Filenames
altair3a.wad
Size
522.47 KB
MD5
0f4bb760710748f15fcc76c552d087ea
SHA-1
c7924051d83411eb03c29c423a156b418f1b1970
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP03

================================================================
Title                   : Altair3a
Filename                : altair3a.wad
Author                  : Kenneth Chirko                  
Email Address           : chirko@xnet.com

Description             : This is a BIG level designed for Doom II. It was
                          designed with ultra-violence in mind and is
                          mentally challenging. The level also has a design
                          theme which I hope will be visually pleasing. This
                          is version a. There have been some very minor
                          changes to some areas, mostly the removal of stairs
                          and making the adjacent stairs taller. The big
                          change is the placement of the switches that lower
                          the barriers allowing access to the switches that
                          lower the red and blue key platforms. The switches
                          have been moved to a more obvious location. A
                          number of people indicated that it was too hard to
                          find them. I wanted it to be challenging... not
                          frustrating! Thanks to all who emailed comments!

Usage                   : Unzip the altair3a.zip file in the Doom2
                          directory. Run the altair3a.bat batch file.

Additional Notes        : Send email any comments to me at the above
                          address.
================================================================

* Play Information *


Episode and Level #     : Map 03 (IDCLEV03)

Single Player           : Yes (The level was designed to be single
                               player.)

Cooperative 2-4 Player  : Yes (Don't know how well it plays
                               cooperative. Never played that way.)

Deathmatch 2-4 Player   : No! (I don't think this would be a "good"
                               deathmatch level.)

Difficulty Settings     : Yes (But, the level was designed for and
                               plays best in Ultraviolence.)

New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build time              : Who knows?! I've refined some of the play
                          over time. Originally took a couple of weeks.
Editor(s) used          : Deep 7.50. Warm1.6
Known Bugs              : None known.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com

MAP03

DM Spawns
0
Co-op Spawns
4
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Creative Commons License