Names
Alternate Realities of Gore #1
Description
War rages in Hell. Three blind lords rise up to stand in judgment as their brothers battle for dominance in some petty squabble.... Unfortunately for you, they decide to bash each others' silicon-brains out right in the middle of your marine practice area.
Filenames
ARG1LOHB.WAD
Size
79.75 KB
MD5
90648d5ddeecc8d8ffe0b030d96f4950
SHA-1
5770039af973170c89618891c2efa7b0829b52de
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
Title                   : Alternate Realities of Gore #1
                          "LORDS OF HELL" Deathmatch Version
                          Revision B

Filename                : ARG1LOHB.WAD
Author                  : Minimalist (Lewis A. Sellers)
Email Address           : lsellers@brbbs.com
                            (personal email-only account til jan '96)
                          lsellers@usit.net
                            (New thru-work account starting Oct. '95 til ?)

Misc. Author Info       : Founder of The Minimalist Group (VR/RPG)
                          Knoxville, TN  United States of America
                          Etc,...

Description             : War rages in Hell.  Three blind lords rise up
                          to stand in judgment as their brothers battle
                          for dominance in some petty squabble....
                          Unfortunately for you, they decide to bash each
                          others' silicon-brains out right in the middle
                          of your marine practice area.

                          Man, have you got problems. Thought this was going
                          to be an easy run through the same-ol maze? Just
                          go take a peek around that pillar to your right
                          and tell me what you think... :)

                          Still alive?

                           ==========================================
                               LORDS OF HELL - DEATHMATCH VERSION    (4 '95)
                           ==========================================

                           Had a chance to test it in deathmatch mode last
                           weekend. Noticed a few bugs and got a few ideas.
                           Several new minor changes. The "shield-walls"
                           are especially fun if you don't know about them.

                           There are four or five major areas that provide
                           interesting fortresses. My favourite is
                           "the snipers pit" which opens up on the main
                           hall. Almost impossible to get into with just
                           two players.  But get a pal to help you
                           root out your common enemy and... =)

                           Actually, each of the beta testers last week had
                           their own favourite places... some of which I just
                           enhanced by their desires, while I think I
                           didn't just introduce any major bugs, there
                           are no promises.

                           If you play WITH the monsters, be aware that
                           you don't HAVE to kill the cyber-demons to win.
                           But these secrets are best left for you to
                           figure out....  And there are several secrets.
                           "He who knows the secret ways shall prevail."
                           ... everyone else gets fragged.

                           Hope the modifications I just made don't
                           change the balance of the game too much.

                           The play is JUST barely acceptable on a 486sx25
                           but a 486sx33 seems to be a good minimum.

                           Oh,...and sorry 'bout the UAC room. It was just
                           so bloody easy without it, so....  It does present
                           some problems doesn't it? :)


                           ===================================
                                        Revision B            (sept 22 '95)
                           ===================================
                           This WAD originally started out as a simple
                           modification to the standard map 1. The
                           intention of course was to give our local
                           serial and netcard foes,etc the surprise of
                           thier lives as they began playing what they
                           THOUGHT was just the straight ID level. :-)

                           The entry room and a length of hall SEEMED to
                           be the real thing, but as you went along
                           you would quickly become aware of the
                           horrible lie your eyes were witness too.

                           Anyway, Revision B comes about because even
                           though the rest of the level was original,
                           ID and McGee would of still frowned on the...
                           um... two or three? rooms that were part of the
                           original deception. (Even with all the lovely
                           booby-traps.)  Oh well....


                           I spent a couple hours last night and completely
                           redid the offending parts. I hope it hasn't
                           completely destroyed the balance of the
                           original. That had been tested several times
                           in combat. This... well, has only been completely
                           run through by me once. No multi-player
                           testing yet. :(

                           You CAN play this by yourself. But I've also
                           added in enough tricky things that you can chase
                           down and murder your friends for hours on end! :)


                           If you find any bugs or have comments,
                           complaints, or want MORE then don't be shy.
                           Email me!
                           (
                            Oh, but if I don't get back to you for a
                            week or so, don't feel bad. I'll be busy
                            writting all the code I  SHOULD  have done
                            yesterday, afterall. :-)
                           )

                           --min


* Play Information *

Level #                 : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (very handy to 'ave another mate :)
Deathmatch 2-4 Player   : Yes (but of course)
Difficulty Settings     : Yes, 1 - 5
New Sounds              : No (see below)
New Graphics            : No (anyone got an editor??)
New Music               : No (see above)
Demos Replaced          : None

* Construction *

Base                    : Originally it started out as a modification to
                          map 01.... But see Revision B above.
Editor(s) used          : Mostly DEU521-II
                          (For Rev. B a slightly custom version of DEU
                           was used.)
Known Bugs              : This is my FIRST and, at present, ONLY DOOM2
                          wad... I'm sure there are little problems here
                          and there.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, as long as they mention where the base originated.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

Good question. ftp.idsoftware.com ??


MAP01

DM Spawns
24
Co-op Spawns
4
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