Alternate Realities of Gore #1
Alternate Realities of Gore #1
War rages in Hell. Three blind lords rise up to stand in judgment as their brothers battle for dominance in some petty squabble.... Unfortunately for you, they decide to bash each others' silicon-brains out right in the middle of your marine practice area.
Title : Alternate Realities of Gore #1 "LORDS OF HELL" Deathmatch Version Revision B Filename : ARG1LOHB.WAD Author : Minimalist (Lewis A. Sellers) Email Address : email@example.com (personal email-only account til jan '96) firstname.lastname@example.org (New thru-work account starting Oct. '95 til ?) Misc. Author Info : Founder of The Minimalist Group (VR/RPG) Knoxville, TN United States of America Etc,... Description : War rages in Hell. Three blind lords rise up to stand in judgment as their brothers battle for dominance in some petty squabble.... Unfortunately for you, they decide to bash each others' silicon-brains out right in the middle of your marine practice area. Man, have you got problems. Thought this was going to be an easy run through the same-ol maze? Just go take a peek around that pillar to your right and tell me what you think... :) Still alive? ========================================== LORDS OF HELL - DEATHMATCH VERSION (4 '95) ========================================== Had a chance to test it in deathmatch mode last weekend. Noticed a few bugs and got a few ideas. Several new minor changes. The "shield-walls" are especially fun if you don't know about them. There are four or five major areas that provide interesting fortresses. My favourite is "the snipers pit" which opens up on the main hall. Almost impossible to get into with just two players. But get a pal to help you root out your common enemy and... =) Actually, each of the beta testers last week had their own favourite places... some of which I just enhanced by their desires, while I think I didn't just introduce any major bugs, there are no promises. If you play WITH the monsters, be aware that you don't HAVE to kill the cyber-demons to win. But these secrets are best left for you to figure out.... And there are several secrets. "He who knows the secret ways shall prevail." ... everyone else gets fragged. Hope the modifications I just made don't change the balance of the game too much. The play is JUST barely acceptable on a 486sx25 but a 486sx33 seems to be a good minimum. Oh,...and sorry 'bout the UAC room. It was just so bloody easy without it, so.... It does present some problems doesn't it? :) =================================== Revision B (sept 22 '95) =================================== This WAD originally started out as a simple modification to the standard map 1. The intention of course was to give our local serial and netcard foes,etc the surprise of thier lives as they began playing what they THOUGHT was just the straight ID level. :-) The entry room and a length of hall SEEMED to be the real thing, but as you went along you would quickly become aware of the horrible lie your eyes were witness too. Anyway, Revision B comes about because even though the rest of the level was original, ID and McGee would of still frowned on the... um... two or three? rooms that were part of the original deception. (Even with all the lovely booby-traps.) Oh well.... I spent a couple hours last night and completely redid the offending parts. I hope it hasn't completely destroyed the balance of the original. That had been tested several times in combat. This... well, has only been completely run through by me once. No multi-player testing yet. :( You CAN play this by yourself. But I've also added in enough tricky things that you can chase down and murder your friends for hours on end! :) If you find any bugs or have comments, complaints, or want MORE then don't be shy. Email me! ( Oh, but if I don't get back to you for a week or so, don't feel bad. I'll be busy writting all the code I SHOULD have done yesterday, afterall. :-) ) --min * Play Information * Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes (very handy to 'ave another mate :) Deathmatch 2-4 Player : Yes (but of course) Difficulty Settings : Yes, 1 - 5 New Sounds : No (see below) New Graphics : No (anyone got an editor??) New Music : No (see above) Demos Replaced : None * Construction * Base : Originally it started out as a modification to map 01.... But see Revision B above. Editor(s) used : Mostly DEU521-II (For Rev. B a slightly custom version of DEU was used.) Known Bugs : This is my FIRST and, at present, ONLY DOOM2 wad... I'm sure there are little problems here and there. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as they mention where the base originated. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Good question. ftp.idsoftware.com ??