Names
Alternate Realties of Gore #1 "LORDS OF HELL" Deathmatch Version
Description
War rages in Hell. Three blind lords rise up to stand in judgment as their brothers battle for dominance in some petty squabble.... Unfortunately for you, they decide to bash each others' silicon-brains out right in the middle of your marine practice area (map 01).
Filenames
arg1loh.wad
Size
75.89 KB
MD5
796798ac3343543390ad32c57e2cdca6
SHA-1
cd8b1f3dcd0a2f160a515b6193e86971e4bcd2ca
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
Title                   : Alternate Realties of Gore #1
                          "LORDS OF HELL" Deathmatch Version
Filename                : ARG1LOH.WAD
Author                  : Minimalist (lewis sellers)
Email Address           : lsellers@brbbs.com (don't mind email much, though
                          expect delays of up to a week.)
                          Also available at dist site TOW (615)577-9342,
                                                    Sevierville, TN USA
Misc. Author Info       : Founder/Coder of The Minimalist Group (VR/RPG)
                          Knoxville, TN  United States of America

Description             : War rages in Hell.  Three blind lords rise up
                          to stand in judgment as their brothers battle
                          for dominance in some petty squabble....
                          Unfortunately for you, they decide to bash each 
                          others' silicon-brains out right in the middle
                          of your marine practice area (map 01).

                          Man, have you got problems. Thought this was going 
                          to be an easy run through the same-ol maze? Just
                          go take a peek around that pillar to your right
                          and tell me what you think... :)

                          Still alive?

                           ==========================================
                               LORDS OF HELL - DEATHMATCH VERSION
                           ==========================================

                           Had a chance to test it in deathmatch mode last
                           weekend. Noticed a few bugs and got a few ideas.
                           Several new minor changes. The "shield-walls"
                           are especially fun if you don't know about them.

                           There are four or five major areas that provide 
                           interesting fortresses. My favourite is
                           "the snipers pit" which opens up on the main
                           hall. Almost impossible to get into with just
                           two players.  But get a pal to help you
                           root out your common enemy and... =)

                           Actually, each of the beta testers last week had
                           their own favourite places... some of which I just 
                           enhanced by their desires, while I think I
                           didn't just introduce any major bugs, there
                           are no promises.

                           If you play WITH the monsters, be aware that
                           you don't HAVE to kill the cyber-demons to win.
                           But these secrets are best left for you to
                           figure out....  And there are several secrets.
                           "He who knows the secret ways shall prevail."
                           ... everyone else gets fragged.

                           Hope the modifications I just made don't
                           change the balance of the game too much.

                           The play is JUST barely acceptable on a 486sx25 
                           but a 486sx33 seems to be a good minimum.

                           BTW: Careful what buttons you press! <grin>

                           Oh,...and sorry 'bout the UAC room. It was just
                           so bloody easy without it, so....  It does present
                           some problems doesn't it? :)

* Play Information *

Level #                 : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (very handy to 'ave another mate :)
Deathmatch 2-4 Player   : Yes (but of course)
Difficulty Settings     : Yes, 1 - 5
New Sounds              : No (see below)
New Graphics            : No (anyone got an editor??)
New Music               : No (see above)
Demos Replaced          : None

* Construction *

Base                    : heavily modified from DOOM2.WAD map01
Editor(s) used          : DEU521-II
Known Bugs              : A couple corners have HOMs. If you know how to fix
                          them email me. This is my FIRST wad, and I didn't
                          know a thing about 'em before this weekend began.
                          Beyond the few "visual" problems it seems to work
                          ok... but I haven't tested it multiplayer yet.
                          Also, I think there's some kind of "recursive" bug
                          in the main room that is slowing things down
                          more than it should. 
                          Well, just don't sit there... play it! or debug it!


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

BBS numbers:
  The Other World (TOW) BBS. Knoxville, TN. USA. (615)577-9342

MAP01

DM Spawns
18
Co-op Spawns
4
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